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  #1  
Old 09-04-2008, 07:58 PM
evil_sexual_tomato
Fire Beetle
 
Join Date: Aug 2008
Location: Milwaukee
Posts: 17
Default

Quote:
Originally Posted by hayward6 View Post
One other thing to mention... I want you to think of this server as your sandbox. It's meant for fun, and hopefully a place you can see and do things you didn't get to in live EQ. If you want to level its a good bit faster, and if you simply want to auto level to 70 and gear up to kill stuff in high end zones, please feal free to do that! Anyone not happy with the way things are should talk to me or a GM about it and see what we can do for you. If we can't or don't change things the way you like there are plenty of other servers out there being run by people with much more skill than myself. I'm simply an Everquest fan that wanted a server where I could explore a zone before going to that zone on live (Yes I still play live EQ... SOE All Access for the win!). Thank you
I just wanted to say I'm very pleased with the server. I'm doing the planar progressions now.
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  #2  
Old 09-05-2008, 02:51 PM
Brachiator
Fire Beetle
 
Join Date: Aug 2008
Location: Dallas
Posts: 9
Default Thanks

Just wanted to drop a thanks to Treshu the GM for "escorting" some of us around last night and spawning some stuff for us to tangle with. My personal favorite was the Boss that hit for 8k and knocked you unconsious...heh, needless to say I lasted all about 1.5 seconds. On the plus side though, I dropped so quick my Cleric didnt even have time to get a heal off so never drew aggro and managed to survive the encounter with her

On a side note, for any planned "encounters", as much as I hate to say it, its probably best we leave that Uber Sword in our bags. It really seemed to make things hard to balance for the GM when you are quad hitting for 4k and is probably unfair to the Pure casters....just a thought.

Thanks again,

Brachiator
the Loon's
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  #3  
Old 09-05-2008, 06:41 PM
xSUFIx
Fire Beetle
 
Join Date: Jul 2008
Location: Oregon
Posts: 25
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You are certainly welcome.
I'm glad you and a couple others got to have some fun, and see some content you couldn't see otherwise. That's the purpose of this server!
Also, congrats on the loot .
It wasn't as hard to get as it would be normally, but you still had to work for it! Sounds like a good deal in my book.
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  #4  
Old 09-06-2008, 01:54 PM
evil_sexual_tomato
Fire Beetle
 
Join Date: Aug 2008
Location: Milwaukee
Posts: 17
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The server appears to be down.
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  #5  
Old 09-06-2008, 02:35 PM
hayward6
Forum Guide
 
Join Date: Jul 2005
Posts: 468
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strange... we are experiencing some bad weather so maybe the network dropped... I'll restart it now.
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Server Op of The Sandbox (Non-Legit)
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  #6  
Old 09-07-2008, 02:34 PM
Brachiator
Fire Beetle
 
Join Date: Aug 2008
Location: Dallas
Posts: 9
Default Vex Thall Key Question Answered

Just to clarify...I found out what the issue was gaining access to Vex Thall.

That Scepter of Shadows was the original "key" to enter the Palace. Anybody can zone into Vex Thall by entering via Umbral Plains or the #zone Vexthall command. However, a key is needed to actually enter the building inside Vex Thall. The Scepter was the original "key". Things were changed by Verant (darned if I know when though) and they made entrance to Vex Thall not require the Scepter of Shadows ("key"). I would assume because the quest to get the Scepter of Shadows is so long and time intensive to get nobody would enter the zone anymore if they had to do the quest for every single toon who wanted to enter after other expansions came out (I am pretty sure the original intent was EVERYBODY had to have a key to enter...not just one person in the group with a key to unlock the door).

What they did though was still make the entrance into the Palace require a key but the "Scepter of Shadows" was deactived and they put a "Palace Key" on a mob outside of the Palace but on the walkpath to the Palace from Umbral Zone in.

I think what happened is that mob with the key (and it only requires 1 person to unlock, not everybody needs the key on them) does not respawn with the other normal mobs (around maybe 6 min or so?) but is on a seperate timer and maybe only spawns every 24 hours or something because I visited the place a few times but could never get inside and never saw the mob that had the key up. So if somebody else kills it there is no way for anybody else to get a key apparently for a bit (how long I dont know...guessing 24 hours or longer).

It is apparently a "named" but hard to tell because all the mobs names in the zone are confusing (no articles like "a" and "an" to differentiate named from common). It was some form of larger rock thing that you see at the zone it and it had the "Palace Key" on it.

Hope that clears up what the confusion was earlier.
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  #7  
Old 09-07-2008, 04:04 PM
hayward6
Forum Guide
 
Join Date: Jul 2005
Posts: 468
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I don't remember anyone having an issue with this over a period of time... I was asked yesterday by Loonie and I told her it needed a palace key that drops from inside. I gave her a key to get some of you started out, since she's on a lot.
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  #8  
Old 09-07-2008, 04:52 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

Quote:
Originally Posted by Brachiator View Post
Just to clarify...I found out what the issue was gaining access to Vex Thall.

That Scepter of Shadows was the original "key" to enter the Palace. Anybody can zone into Vex Thall by entering via Umbral Plains or the #zone Vexthall command. However, a key is needed to actually enter the building inside Vex Thall. The Scepter was the original "key". Things were changed by Verant (darned if I know when though) and they made entrance to Vex Thall not require the Scepter of Shadows ("key"). I would assume because the quest to get the Scepter of Shadows is so long and time intensive to get nobody would enter the zone anymore if they had to do the quest for every single toon who wanted to enter after other expansions came out (I am pretty sure the original intent was EVERYBODY had to have a key to enter...not just one person in the group with a key to unlock the door).

What they did though was still make the entrance into the Palace require a key but the "Scepter of Shadows" was deactived and they put a "Palace Key" on a mob outside of the Palace but on the walkpath to the Palace from Umbral Zone in.

I think what happened is that mob with the key (and it only requires 1 person to unlock, not everybody needs the key on them) does not respawn with the other normal mobs (around maybe 6 min or so?) but is on a seperate timer and maybe only spawns every 24 hours or something because I visited the place a few times but could never get inside and never saw the mob that had the key up. So if somebody else kills it there is no way for anybody else to get a key apparently for a bit (how long I dont know...guessing 24 hours or longer).

It is apparently a "named" but hard to tell because all the mobs names in the zone are confusing (no articles like "a" and "an" to differentiate named from common). It was some form of larger rock thing that you see at the zone it and it had the "Palace Key" on it.

Hope that clears up what the confusion was earlier.
thats not how it was

l my guild did VT in summer 2004 (just in period between GoD and OoW releases)

You needed a sceptor key to enter the VT itself- which was an ass long camping shard quest + Emperor of Sssra component drop
EVERYONE needed to have this key to enter VT
this was the key just to enter the zone.

in the court yard you had to kill a giant stonegrabber mob called Va... something - who droped the palace door key. - you only need 1 such key.
The Va... was on 1 hour respawn timer, and took our pre-elem geared 2 groups 45 min to kill (a shit load of hp)

Inside VT there were some more keys which were locking out the door into Main hallway
atleast one of the Mini-bosses before main hallway had to be killed for this key

inside the main hallway there were 2 towers on the first floor, and at least 1 of the Tower bosses had to be killed in order to depop the wardens leading to the 2nd floor.

with 8 pre-elem groups it took us rathly 5 hours to do the 1st floor on day 1, camp the mage at the portal to 2nd floor, and another 4 hours to do the 2nd floor on the day 2 inclduign Aten Ha Ra kill.
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