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  #1  
Old 09-06-2008, 06:26 PM
Flare83
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did this ever make into source? if not could it be put on the list again? =) thanks in advance KLS keep up the good work.
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  #2  
Old 09-12-2008, 03:25 PM
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Secrets
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It did not. It's a shame, good code, I use it still.

Especially roamboxes, they work wonders if you know how to use them.

Can replace grids in open areas.
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  #3  
Old 09-12-2008, 04:34 PM
Angelox
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This is why I say, if it looks good, put it in and let everyone try and decide ASAP. You can always take it out again.
This guy got his code ignored, when he probably would have been a great help to the project. Now hes gone :(
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  #4  
Old 10-05-2008, 06:56 PM
ChaosSlayer
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could someone elaborate WHAt does advnpcspawn actual does?
and how to use it?
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  #5  
Old 10-05-2008, 09:27 PM
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trevius
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Code:
Format: #advnpdspawn makegroup <name> [spawn limit] [dist] [max x] [min x] [max y] [min y] [delay]
I think instead of doing an add on the NPC to add it to the zone, you make a spawngroup with this command that will also add in roam boxes as well as add more NPCs to an existing spawngroup (I think).
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  #6  
Old 10-05-2008, 10:39 PM
ChaosSlayer
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hmm so you teling me if i want to make a randomly roaming npc, this thing will essentialy substitute the need of making a grid for random area roamers?

wouldn't this require a whole new table in DB? and it should also store a zone id somewhere no?
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  #7  
Old 10-06-2008, 12:40 PM
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Secrets
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Quote:
Originally Posted by ChaosSlayer View Post
hmm so you teling me if i want to make a randomly roaming npc, this thing will essentialy substitute the need of making a grid for random area roamers?

wouldn't this require a whole new table in DB? and it should also store a zone id somewhere no?
1)Yes, it will. No more grids for wide open areas.
2) No, it doesn't require a new table in the DB.
The spawngroup is loaded on a repop or zone bootup with this code, and because of this, the zone ID is stored in spawn2 rather than spawngroup.

Also, roamboxes are stored in spawngroup so a random NPC can spawn each time.

If no roambox is specified, the NPC finds a grid. If no grid is specifed, the NPC stays static and does nothing. Pretty easy system.
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