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  #1  
Old 09-11-2008, 02:18 PM
AndMetal
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That makes sense.

I think I might actually be lucky, because I think dbcore functions (RunQuery mainly) are accessible, although I'm not sure how because it's not #include'd directly. If not, I'll just add it, but I've already made about 1/3 of the changes needed, so hopefully I'll be able to start compiling & testing it by this weekend.
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  #2  
Old 09-11-2008, 11:24 PM
KLS
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As long as the zonedatabase has been initialized you can use database.RunQuery() pretty accessibly throughout almost any part of the zone code.
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  #3  
Old 10-27-2008, 07:38 PM
AndMetal
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I finally had a chance to revisit this (I was using RunQuery as opposed to database.RunQuery, plus I fubar'd some stuff with shared memory) and it's working great. However, I wanted to get some additional feedback: should we make everyone do this (just change the source), or should we #define DB_LoadSPDat vs #define NEW_LoadSPDat, that way everyone can update as they wish?

I'm kinda thinking the latter, but I wanted to see what everyone else thought, especially since we'll probably want to make a Perl script (I only have a PHP script) to load a custom spell set into the database vs using the Titanium spell set.
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  #4  
Old 10-27-2008, 09:04 PM
Congdar
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Could you make it so it loads the default titanium spells first and then loads additional spells later if they exist by checking some rule? That would be ideal to keep it compatible with the current way and then enable the custom stuff.
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  #5  
Old 10-27-2008, 09:17 PM
AndMetal
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Quote:
Originally Posted by Congdar View Post
Could you make it so it loads the default titanium spells first and then loads additional spells later if they exist by checking some rule? That would be ideal to keep it compatible with the current way and then enable the custom stuff.
I'm not sure I understand what you mean by "default titanium spells first".

This change allows the spells_us.txt file to be sourced into the database once & read from there instead of opening the spells_us.txt file each time the server (zone?) is loaded. The only thing that would change by the #define is whether or not you load from the spells_us.txt file (the "old" way) or load from the database (the "new" way).
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  #6  
Old 10-27-2008, 10:16 PM
Congdar
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I like the idea of making things faster, but the added problem of downloading a txt file that matches a particular servers emu code level would be a pain if you played on multiple servers with possibly different code levels(like the one you play on when your favorite is down, etc).

So there would need to be the 'default titanium spells first' list in the db that works with anybody that connects and doesn't have 'the latest custom spell list with all the fixes'.
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  #7  
Old 10-27-2008, 10:49 PM
ChaosSlayer
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Quote:
Originally Posted by Congdar View Post
I like the idea of making things faster, but the added problem of downloading a txt file that matches a particular servers emu code level would be a pain if you played on multiple servers with possibly different code levels(like the one you play on when your favorite is down, etc).

So there would need to be the 'default titanium spells first' list in the db that works with anybody that connects and doesn't have 'the latest custom spell list with all the fixes'.
from what I know most people who play on difirent custom servers simply have 2 or more EQ folders, rather than ever mess with continusly changing reqiured files
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  #8  
Old 10-27-2008, 11:22 PM
AndMetal
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Quote:
Originally Posted by Congdar View Post
there would need to be the 'default titanium spells first' list in the db that works with anybody that connects and doesn't have 'the latest custom spell list with all the fixes'.
I think there must be some confusion about the spells (or I'm completely misunderstanding what you're saying), because the client & server don't handle spells differently based on the client like we do with other things (opcodes, spawn structs, player profile structs, etc).

Quote:
Originally Posted by Congdar View Post
the added problem of downloading a txt file that matches a particular servers emu code level would be a pain if you played on multiple servers with possibly different code levels(like the one you play on when your favorite is down, etc)
That's the way it currently works (which is a pita, and why most, if not all servers, use either the straight Titanium spell file or slightly modified version), and I think that's why I'm confused about where you're coming from.

Here's the current flow of how the spells are loaded:
  1. main()
  2. LoadSPDat() called in main()
  3. FileLoadSPDat() called via a callback (extFileLoadSPDat) in LoadSPDat()
  4. Read from spells_us.txt as directed by FileLoadSPDat()

All I'm doing is changing the last step to this:
  1. main()
  2. LoadSPDat() called in main()
  3. FileLoadSPDat() called via a callback (extFileLoadSPDat) in LoadSPDat()
  4. Read from database as directed by FileLoadSPDat()

So instead of parsing through this:
Code:
3^Summon Corpse^PLAYER_1^^^^^^^10000^^0^0^5000^2250^12000^0^0^0^700^70^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^2512^2106^17355^-1^-1^-1^1^1^1^1^-1^-1^-1^-1^100^100^100^100^100^100^100^100^100^100^100^100^0^1^0^0^91^254^254^254^254^254^254^254^254^254^254^254^6^20^14^-1^0^0^255^255^255^255^51^255^255^255^255^255^35^255^255^255^255^255^43^^0^4^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^100^0^109^307^0^0^0^0^0^0^0^0^0^3^125^64^^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^5^101^49^52^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^0^1^0^0
we're iterating through this:
Code:
mysql> SELECT * FROM spells_new LIMIT 1 OFFSET 1;
+----+---------------+----------+---------------+----------+-------------+-------------+---------------+-------------+-------+----------+----------+--------+-----------+---------------+-------------+---------------------+--------------+------------+------+--------------------+--------------------+--------------------+--------------------+--------------------+--------------------+--------------------+--------------------+--------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+----------------------+----------------------+----------------------+------+------+------+------+------+------+------+------+------+-------+-------+-------+------+---------+-------------+-------------+-------------+-------------+-------------------+-------------------+-------------------+-------------------+------------------+------------------+------------------+------------------+----------+----------+----------+----------+----------+----------+----------+----------+----------+-----------+-----------+-----------+-----------+------------+-----------+------------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+------------+------------+------------+------------+----------+-------+----------+-----------------+-----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-------------+------------+------------+------------------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+----------+----------+----------+-----------+-----------------+------------+---------------------+------------+--------------+----------+----------+----------+----------------+---------+-------------+---------------+----------+----------+----------+----------+-----------+----------+----------+----------+-----------+-----------------+----------+----------+----------+----------+----------+-----------+-------------+----------+---------+---------------+---------------+--------------+----------------+----------+----------+----------+----------+---------+-----------+--------------+----------------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+------------+----------+----------+----------+----------+----------+----------+----------+
| id | name          | player_1 | teleport_zone | you_cast | other_casts | cast_on_you | cast_on_other | spell_fades | range | aoerange | pushback | pushup | cast_time | recovery_time | recast_time | buffdurationformula | buffduration | AEDuration | mana | effect_base_value1 | effect_base_value2 | effect_base_value3 | effect_base_value4 | effect_base_value5 | effect_base_value6 | effect_base_value7 | effect_base_value8 | effect_base_value9 | effect_base_value10 | effect_base_value11 | effect_base_value12 | effect_limit_value1 | effect_limit_value2 | effect_limit_value3 | effect_limit_value4 | effect_limit_value5 | effect_limit_value6 | effect_limit_value7 | effect_limit_value8 | effect_limit_value9 | effect_limit_value10 | effect_limit_value11 | effect_limit_value12 | max1 | max2 | max3 | max4 | max5 | max6 | max7 | max8 | max9 | max10 | max11 | max12 | icon | memicon | components1 | components2 | components3 | components4 | component_counts1 | component_counts2 | component_counts3 | component_counts4 | NoexpendReagent1 | NoexpendReagent2 | NoexpendReagent3 | NoexpendReagent4 | formula1 | formula2 | formula3 | formula4 | formula5 | formula6 | formula7 | formula8 | formula9 | formula10 | formula11 | formula12 | LightType | goodEffect | Activated | resisttype | effectid1 | effectid2 | effectid3 | effectid4 | effectid5 | effectid6 | effectid7 | effectid8 | effectid9 | effectid10 | effectid11 | effectid12 | targettype | basediff | skill | zonetype | EnvironmentType | TimeOfDay | classes1 | classes2 | classes3 | classes4 | classes5 | classes6 | classes7 | classes8 | classes9 | classes10 | classes11 | classes12 | classes13 | classes14 | classes15 | classes16 | CastingAnim | TargetAnim | TravelType | SpellAffectIndex | field124 | field125 | deities1 | deities2 | deities3 | deities4 | deities5 | deities6 | deities7 | deities8 | deities9 | deities10 | deities11 | deities12 | deities13 | deities14 | deities15 | deities16 | field142 | field143 | new_icon | spellanim | uninterruptable | ResistDiff | dot_stacking_exempt | deleteable | RecourseLink | field151 | field152 | field153 | short_buff_box | descnum | typedescnum | effectdescnum | field158 | field159 | field160 | field161 | bonushate | field163 | field164 | field165 | EndurCost | EndurTimerIndex | field168 | field169 | field170 | field171 | field172 | HateAdded | EndurUpkeep | field175 | numhits | pvpresistbase | pvpresistcalc | pvpresistcap | spell_category | field181 | field182 | field183 | field184 | can_mgb | nodispell | npc_category | npc_usefulness | field189 | field190 | field191 | field192 | field193 | field194 | field195 | field196 | field197 | field198 | field199 | field200 | field201 | field202 | field203 | field204 | field205 | field206 | spellgroup | field208 | field209 | field210 | field211 | field212 | field213 | field214 |
+----+---------------+----------+---------------+----------+-------------+-------------+---------------+-------------+-------+----------+----------+--------+-----------+---------------+-------------+---------------------+--------------+------------+------+--------------------+--------------------+--------------------+--------------------+--------------------+--------------------+--------------------+--------------------+--------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+----------------------+----------------------+----------------------+------+------+------+------+------+------+------+------+------+-------+-------+-------+------+---------+-------------+-------------+-------------+-------------+-------------------+-------------------+-------------------+-------------------+------------------+------------------+------------------+------------------+----------+----------+----------+----------+----------+----------+----------+----------+----------+-----------+-----------+-----------+-----------+------------+-----------+------------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+------------+------------+------------+------------+----------+-------+----------+-----------------+-----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-------------+------------+------------+------------------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+----------+----------+----------+-----------+-----------------+------------+---------------------+------------+--------------+----------+----------+----------+----------------+---------+-------------+---------------+----------+----------+----------+----------+-----------+----------+----------+----------+-----------+-----------------+----------+----------+----------+----------+----------+-----------+-------------+----------+---------+---------------+---------------+--------------+----------------+----------+----------+----------+----------+---------+-----------+--------------+----------------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+------------+----------+----------+----------+----------+----------+----------+----------+
|  3 | Summon Corpse | PLAYER_1 |               |          |             |             |               |             | 10000 |        0 |        0 |      0 |      5000 |          2250 |       12000 |                   0 |            0 |          0 |  700 |                 70 |                  0 |                  0 |                  0 |                  0 |                  0 |                  0 |                  0 |                  0 |                   0 |                   0 |                   0 |                   0 |                   0 |                   0 |                   0 |                   0 |                   0 |                   0 |                   0 |                   0 |                    0 |                    0 |                    0 |    0 |    0 |    0 |    0 |    0 |    0 |    0 |    0 |    0 |     0 |     0 |     0 | 2512 |    2106 |       17355 |          -1 |          -1 |          -1 |                 1 |                 1 |                 1 |                 1 |               -1 |               -1 |               -1 |               -1 |      100 |      100 |      100 |      100 |      100 |      100 |      100 |      100 |      100 |       100 |       100 |       100 |         0 |          1 |         0 |          0 |        91 |       254 |       254 |       254 |       254 |       254 |       254 |       254 |       254 |        254 |        254 |        254 |          6 |       20 |    14 |       -1 |               0 |         0 |      255 |      255 |      255 |      255 |       51 |      255 |      255 |      255 |      255 |       255 |        35 |       255 |       255 |       255 |       255 |       255 |          43 |          0 |          0 |                4 |        0 |        0 |        0 |        0 |        0 |        0 |        0 |        0 |        0 |        0 |        0 |         0 |         0 |         0 |         0 |         0 |         0 |         0 |      100 |        0 |      109 |       307 |               0 |          0 |                   0 |          0 |            0 |        0 |        0 |        0 |              0 |       3 |         125 |            64 |        0 |        0 |        0 |        0 |         0 |      100 |        0 |        0 |         0 |               0 |        0 |        0 |        0 |        0 |        0 |         0 |           0 |        0 |       0 |             5 |           101 |           49 |             52 |        0 |        0 |        0 |        0 |       0 |         0 |            0 |              0 |        0 |        0 |        0 |        0 |        0 |        0 |        0 |        0 |        0 |        0 |        0 |        1 |        0 |        0 |        0 |        0 |        0 |       -1 |          0 |        0 |        0 |        1 |        0 |        0 |        1 |        1 |
+----+---------------+----------+---------------+----------+-------------+-------------+---------------+-------------+-------+----------+----------+--------+-----------+---------------+-------------+---------------------+--------------+------------+------+--------------------+--------------------+--------------------+--------------------+--------------------+--------------------+--------------------+--------------------+--------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+---------------------+----------------------+----------------------+----------------------+------+------+------+------+------+------+------+------+------+-------+-------+-------+------+---------+-------------+-------------+-------------+-------------+-------------------+-------------------+-------------------+-------------------+------------------+------------------+------------------+------------------+----------+----------+----------+----------+----------+----------+----------+----------+----------+-----------+-----------+-----------+-----------+------------+-----------+------------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+------------+------------+------------+------------+----------+-------+----------+-----------------+-----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-------------+------------+------------+------------------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+----------+----------+----------+-----------+-----------------+------------+---------------------+------------+--------------+----------+----------+----------+----------------+---------+-------------+---------------+----------+----------+----------+----------+-----------+----------+----------+----------+-----------+-----------------+----------+----------+----------+----------+----------+-----------+-------------+----------+---------+---------------+---------------+--------------+----------------+----------+----------+----------+----------+---------+-----------+--------------+----------------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+----------+------------+----------+----------+----------+----------+----------+----------+----------+
1 row in set (0.00 sec)
I'm not trying to reinvent the wheel, I'm just trying to make it easier to work with (especially in tools & other editors)

EDIT: The main reason I started towards this in the first place is that different utilities, including the PEQ editor, EQBrowser (Allakhazam clone), etc, usually have you source a trimmed copy of the spells file into the database anyways. However, they have a tendency to step over each others' toes, because some use fewer fields than others. This was to A) help alleviate the conflict, and B) make it easier to customize spell files, including tweaking the vanilla Titanium spell file (since we all know it's not perfect).
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Last edited by AndMetal; 10-28-2008 at 07:31 AM..
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