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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...) |
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09-12-2008, 08:27 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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I finally got a chance to really kick the tires of this program. The issues I have found are:
- I could not figure out how to restore a toon from a backup. I click on restore backup next to the toon on the account screen. I see the list of backups, but where it looks like the restore button should be (to the left of the delete button) there is nothing there. When I refresh the page, for a split second I see an icon pop up but then it disappears.
- The AA screen doesn't work. Most of the values are 0s, even though the player does have points and points spent. Sometimes values do show up, but they are not correct. I didn't try editing as I didn't want to mess up toons. If you need me to, I can test further on a mule toon.
- Minor problem, I get a warning: "Warning: Missing argument 5 for f_menu() in /home/httpd/html/eqeditor/includes/lib/functions.php on line 288" right above the insert faction box. However, it does seem to work. I see all of the factions, and I am able to insert new ones.
I've tried the vast majority of other options, and they all work great! Outstanding work, this has saved me a ton of time. I have to admit, I was surprised when things like spell scribing or corpse manipulation actually worked, it's was a too good to be true feeling!
IMO, the only thing this is missing is bind point manipulation, the ability to view/edit quest_globals and zone flags, and now that telnet support is in, the ability to feed it your own commands and receive the output. Other than that this program is pure perfection!
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09-15-2008, 12:52 AM
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Sarnak
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Join Date: Feb 2008
Posts: 87
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Quote:
Originally Posted by cavedude
I finally got a chance to really kick the tires of this program. The issues I have found are:
- I could not figure out how to restore a toon from a backup. I click on restore backup next to the toon on the account screen. I see the list of backups, but where it looks like the restore button should be (to the left of the delete button) there is nothing there. When I refresh the page, for a split second I see an icon pop up but then it disappears.
- The AA screen doesn't work. Most of the values are 0s, even though the player does have points and points spent. Sometimes values do show up, but they are not correct. I didn't try editing as I didn't want to mess up toons. If you need me to, I can test further on a mule toon.
- Minor problem, I get a warning: "Warning: Missing argument 5 for f_menu() in /home/httpd/html/eqeditor/includes/lib/functions.php on line 288" right above the insert faction box. However, it does seem to work. I see all of the factions, and I am able to insert new ones.
I've tried the vast majority of other options, and they all work great! Outstanding work, this has saved me a ton of time. I have to admit, I was surprised when things like spell scribing or corpse manipulation actually worked, it's was a too good to be true feeling!
IMO, the only thing this is missing is bind point manipulation, the ability to view/edit quest_globals and zone flags, and now that telnet support is in, the ability to feed it your own commands and receive the output. Other than that this program is pure perfection!
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1. I will check this out, however it uses javascript. Check to see if you allowed javascript to be run on that page.
2. Very ODD.... Use the advance editing and see if it displays right. It should be AA ID and AA Value listed. What version source code are you using? Can you send me a copy of a couple of your characters back files for testing?
3. It will work just fine with that error message, I will fix the message though. The 5th field is optional not required.
4. Will work on adding those features, they shouldn't take long to add in the system.
Thank you for testing this out.... Can you confirm that the Telnet code works correctly?
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09-17-2008, 04:14 PM
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Fire Beetle
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Join Date: Jun 2008
Location: UK
Posts: 13
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Looks like a Fantastic tool can't wait to try this out but, it seems the hosting site is always busy would anyone happen to have an addition download link for this?
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09-17-2008, 04:47 PM
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Sarnak
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Join Date: Aug 2007
Posts: 34
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Quote:
Originally Posted by lockjaws
Looks like a Fantastic tool can't wait to try this out but, it seems the hosting site is always busy would anyone happen to have an addition download link for this?
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Try http://drop.io/eqeditor1_20
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09-17-2008, 05:17 PM
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Fire Beetle
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Join Date: Jun 2008
Location: UK
Posts: 13
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Quote:
Originally Posted by spoon
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Brilliant, Thanks Spoon, much appreciated
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09-17-2008, 05:56 PM
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Sarnak
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Join Date: Feb 2008
Posts: 87
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I need some characters with AA's from a database for testing. I think I may have the pointer wrong that it is looking in the profile for the AA structure.
Can you send me a copy of some characters with AA's
Cybernine186@gmail.com
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09-17-2008, 10:37 PM
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Sarnak
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Join Date: Aug 2007
Posts: 34
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Sounds like you are close to finish debugging the AAs but if not one thing I was noticing with 1.20 was the AAs listed in default mode did not match the AAs available for the class being edited (beastlord AAs for a ranger). Adding unused AAs seemed to work. I did not test any of this very well though.
--Spoon
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09-18-2008, 03:04 AM
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Developer
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Join Date: Mar 2007
Location: Ohio
Posts: 648
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Quote:
Originally Posted by cybernine186
I think I may have the pointer wrong that it is looking in the profile for the AA structure.
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I definitely can't hold this against you, even though it's (buried, hardcore style) in the Wiki (I put it there for this exact reason  ), but this should answer this issue:
Quote:
aa_array
Even though the source says this starts at 0432, it actually starts at 0428 (item_tint: 0392 + 36).
struct AA_Array
{
int32 AA;
int32 value;
};
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I think what ended up happening when I first read the AA info in my PHP tool I started a while back was it had things a little backwards (indexes were the values, and they were off by 1 set I think).
Hope this helps.
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