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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |
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09-15-2008, 10:23 PM
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Fire Beetle
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Join Date: Apr 2008
Location: Oklahoma
Posts: 12
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None of them are very classic. Classic EQ isn't that great. Insane agro ranges, getting killed by hordes of greens that are 10 levels below you when you just want to explore a dungeon. Top guilds finding every tradeskill price problem and sharing it on IIRC making cash, duping everything, trading no drops through long convoluted methods, leveling from pathing problems while yapping endlessly in OOC about how they kill yellows easily etc etc. Maxing thier AA by macroing handing in a quest item over and over. Spreading rumors and false information just to get other people on the server to try stupid stuff.
All while Brad talked about the vision and took drugs.
The new game is equally nuts. Wizards with 13000 hit points. The entire game balanced on items alone. All the original treadmills replaced with clicking or grinding to get to the new treadmills.
The magic of the original EQ was not in the game world or the graphics. It was with the people that came to play it.
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09-15-2008, 10:43 PM
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Sarnak
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Join Date: Sep 2008
Location: New England
Posts: 39
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Quote:
Originally Posted by buffhouse
None of them are very classic. Classic EQ isn't that great. Insane agro ranges, getting killed by hordes of greens that are 10 levels below you when you just want to explore a dungeon. Top guilds finding every tradeskill price problem and sharing it on IIRC making cash, duping everything, trading no drops through long convoluted methods, leveling from pathing problems while yapping endlessly in OOC about how they kill yellows easily etc etc. Maxing thier AA by macroing handing in a quest item over and over. Spreading rumors and false information just to get other people on the server to try stupid stuff.
All while Brad talked about the vision and took drugs.
The new game is equally nuts. Wizards with 13000 hit points. The entire game balanced on items alone. All the original treadmills replaced with clicking or grinding to get to the new treadmills.
The magic of the original EQ was not in the game world or the graphics. It was with the people that came to play it.
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I lol'd. Good stuff.
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09-15-2008, 11:52 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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I know you asked for EQclassic, but if you want +exp rates you would most likely be best off on a custom server IMO. Though, I think the best way to find a good server is to log into the login server and look at the server list and try some of the servers that have the most people on them. They are all sure to be fun. I have played on multiple custom servers and I would recommend trying any of them. The ones I have spent time on are Zeb, EZ Server, Scars of Amerous, and my own server, Storm Haven (of course).
The only popular servers on the list that you probably want to avoid are the ones with CEQ (Chinese Everquest) in the name. They are all Chinese servers with the exception of KMRA, which is English with Chinese as an option.
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09-17-2008, 08:26 PM
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Discordant
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Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
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EQClassic has AA's? lol
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09-22-2008, 10:05 AM
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Sarnak
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Join Date: Jul 2003
Posts: 68
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Hi Ryoz,
i also used to play on Saryrn! I just started to play on the EZ server now. Its really fun and a good mix of getting all spoon fed and having to work for things.
You get exp 4x as fast so you can level to 50 within a cpl of hours without going crazy (+25 mana/hp/end regen starter item helps -manastone is in too
Epics can be purchased for 0 plat but you have to work for 1.5 and 2.0.
I made a monk and cle 2box - name is Tyler. Come in and say hi!
p.s. friend list dont seem to be working - have to manually check /w all Tyler etc.
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09-25-2008, 02:41 AM
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Fire Beetle
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Join Date: Sep 2008
Location: NC
Posts: 13
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Gnomish Proving Grounds
Actually Gnomish Proving Grounds is a pretty good server for eq classic.. We are currently just in the old world and are loookign for more players to join before we advance to kunark. 2x xp; 2x loot; a good base of people ( usually 10 people when i log on) my wish is to see 20 or so.
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09-25-2008, 11:25 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by buffhouse
None of them are very classic. Classic EQ isn't that great. Insane agro ranges, getting killed by hordes of greens that are 10 levels below you when you just want to explore a dungeon. Top guilds finding every tradeskill price problem and sharing it on IIRC making cash, duping everything, trading no drops through long convoluted methods, leveling from pathing problems while yapping endlessly in OOC about how they kill yellows easily etc etc. Maxing thier AA by macroing handing in a quest item over and over. Spreading rumors and false information just to get other people on the server to try stupid stuff.
All while Brad talked about the vision and took drugs.
The new game is equally nuts. Wizards with 13000 hit points. The entire game balanced on items alone. All the original treadmills replaced with clicking or grinding to get to the new treadmills.
The magic of the original EQ was not in the game world or the graphics. It was with the people that came to play it.
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well said.
I want to add huge arse and totaly empty zones like WK, and a 30min LINE just to get into a group in orc camp in EC or goblin basement in HH
On top of that continiuous bullshit from Brad and then from SOE that "feature X will NEVER be implemented cuase it horibly violates game vision and gameplay balance!", only to have 6 month later :"look what WE come up with!"
yeah EQ1 SUCKED and still sucks. the only reason we played it cuase it was first and the only. And of course - its the people who make the mmorpg.
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09-25-2008, 01:17 PM
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Fire Beetle
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Join Date: Sep 2008
Location: NC
Posts: 13
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Quote:
Originally Posted by ChaosSlayer
well said.
I want to add huge arse and totaly empty zones like WK, and a 30min LINE just to get into a group in orc camp in EC or goblin basement in HH
On top of that continiuous bullshit from Brad and then from SOE that "feature X will NEVER be implemented cuase it horibly violates game vision and gameplay balance!", only to have 6 month later :"look what WE come up with!"
yeah EQ1 SUCKED and still sucks. the only reason we played it cuase it was first and the only. And of course - its the people who make the mmorpg.
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In my very humble opinion eq 1 didnt suck. It was good. It was addictive.. huge, fantasy.. the people that made up the game made it good to.
There where somet hings that sucked about eq1.. The original UI sucked with the small little screen; the incredible time it takes to get from zone 1 to zone 2 kinda sucked to ( but hey it made the world feel big.. which it is/was and got bigger.
I honestly like the original game up to PoP - Though I didnt play past PoP and honestly PoP was the expansion i disliked the most. My Favorite expansion was luclin or Kunark but i defenetly liked velious to. Everquest really applied a good adventure when playing it and in the beginning you never knew what to expect.
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03-30-2009, 08:10 PM
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Fire Beetle
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Join Date: Jul 2008
Location: seattle
Posts: 16
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Quote:
Originally Posted by ChaosSlayer
well said.
I want to add huge arse and totaly empty zones like WK, and a 30min LINE just to get into a group in orc camp in EC or goblin basement in HH
On top of that continiuous bullshit from Brad and then from SOE that "feature X will NEVER be implemented cuase it horibly violates game vision and gameplay balance!", only to have 6 month later :"look what WE come up with!"
yeah EQ1 SUCKED and still sucks. the only reason we played it cuase it was first and the only. And of course - its the people who make the mmorpg.
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eq1 was everything i wanted and still want. sony just messed it up.
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04-15-2009, 09:23 PM
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Fire Beetle
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Join Date: Mar 2009
Location: lawrence, kansas
Posts: 1
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Yea I played EQ for about 5 years and I do remember starting right when velious came out and I remember one day leveling my 19 cleric in oasis of marr and then luclin came out and I went to paludal and the xp was like super turbo mode.
Anyway, I just really hate how newer MMOs (WoW and WAR, maybe LOTR) are all about these chores; constantly right clicking on glowing things and going back to people with flashy things above their head then getting another task to go kill these many of this or what not. Just give me a zone and a few bandit camps ok.
Honestly, I wonder what company will develop an MMO that steps away from this chore system - it's stupid pathetic boring.\
Anyways. Installing Titanium now I can't wait to play EQ again, dream come true!
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04-16-2009, 06:34 AM
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Fire Beetle
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Join Date: Oct 2007
Posts: 22
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Quote:
Originally Posted by cerotoneN
Honestly, I wonder what company will develop an MMO that steps away from this chore system - it's stupid pathetic boring.!
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I played EverQuest from shortly after the release of Kunark up to the release that introduced the Berserker (I believe it was Gates of Discord). At the time I was under the age of 16, legally couldn't get a part time job, and had no source of income. I couldn't afford to buy all the expansions so I was always really far behind. I only ever had: Classic, Kunark, Velious, Luclin and Planes of Power. Ruins of Kunark is my favorite game of all time. That continent was just so perfect to me. Ya it was an EXP Grind in oldschool EQ but it always felt rewarding to play EverQuest and to get levels in EverQuest. If I was able to kill something I felt I shouldn't have any chance of killing, it felt like a reward.
I later went and played Guild Wars after I quit EverQuest and I have to say that I completely agree with your assessment. In EverQuest you could stumble onto a quest, or look it up online, either way it still turned out to be epic. You would be travelling across two or three continents to get all the pieces (even for mid-level) quests. To me that made it so exciting. In Guild Wars NPC that gave out quests have gigantic floating exclamation marks above their heads. You are then given direct way points that will lead you directly to where you have to go and you have the ability to travel just by clicking buttons on your map. Quests were terrible in Guild Wars and there was no reward to them.
The opinions on the state of MMOs always seem to be straight down the middle it seems. Some say grinding is terrible and a waste of time, others say grinding is part of the experience and they need something to keep them interested. To me the entire problem with the current state of MMOs is due to instancing. That was the worst decision ever. Some of my favorite moments in EQ were rushing to get camp position in a zone when you were racing another group. You start to set up a raid and another guild comes to set up a raid as well. Even dealing with people trying to steal your named spawns, was fun. It was all interaction, got you fired up and made it INTERESTING. Instancing took away that interaction with opposing groups which is sad in my opinion.
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04-18-2009, 02:41 AM
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Fire Beetle
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Join Date: Jan 2007
Posts: 1
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I like the way that EQ2 handles most of it's instancing. It tends to have the main dungeon being shared, with an instanced area way down deep where you can fight the big boss of the dungeon, get your loot, and be locked out for a day or so.
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