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  #1  
Old 09-16-2008, 04:51 AM
trevius's Avatar
trevius
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Chaos, you might want to check out the post that KLS made in this thread:

http://www.eqemulator.net/forums/showthread.php?t=24671

Her spreadsheet should help to get some idea of the attack rating and accuracy calculations.

I think your idea may work for AR and Accuracy, but I definitely don't think it would be best for min/max damage (not that you mentioned that, but it is another that is auto calculated). But, I would almost rather see another way to find the calculated stats like min/max damage, AR and Accuracy. I think if they were added into the #npcstats command output, that would probably solve the problem for now.
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  #2  
Old 09-16-2008, 10:13 AM
ChaosSlayer
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well yeah I saw that one.

I see what you saying.

I didn't even know that there is a defaull min/max dmg calculations been done, since I always used my own dmg values for mobs since originals that were in DB (live-like) were way to much for a decent solo encounter trash mobs. So I was building them from scratch so to say to being with

As far as ATK/AR goes, I guess same apparoch could be applied, except its prabobly not as critical compared to min/max dmg caps when it comes to players survival.

Again the idea is to minimaze "extra research" done by the DB user, such as need to know mobs atk/ar ahead of the time (using by hand calculations or that spreadsheet you mentioned) to tune it up or down a little.

And yes if game/db/or side program could automaticly show you pre-calculated Ar/ATK wihout need to consult with the spreadsheet all the time- that would be great. Like #npcstats you mentioned


PS. Another great thing is to be able to alter PLAYER'S ATK/AR bonuses per class from coded in defaults. Could go long way of customizing/tuning classes
on each specific server
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  #3  
Old 09-16-2008, 12:28 PM
James76
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The attack and accuracy (180 and 0?) in that spreadsheet are far too low what it should be. I wouldn't have noticed all the misses ON EVERY SERVER unless I tested Furious Discipline..... because again, only the hits are getting riposted... When I played my warrior on live I loved this discipline because I would counterattack everything from anybody. Was great for duels, especially vs rogues with their fast dual-wields. So I thought Furious was broken, but I looked at it, and its really working, I just never get hit. So I removed all of my gear, and I'm in PoP, so I figure things would just cream me. Nope, I never get hit.

NEVER GET HIT.

I've since tried ATK=200*level and Accuracy=level*500 for every row in the database... So far I'm happy with it. Maybe its kinda insane, a level 60 mob with an Accuracy of 30000, but for whatever reason the game needs it just to be able to hit me 90% of the time with no gear to protect me.

Min/max damage is ok, its actually in the database, not calculated. That high attack rating doesn't max out damage either, we seem to get a nice spread of actual damage instead of always getting the minimum.....

Go ahead and try it out, you can always set your database back to defaults with a simple
Code:
update npc_types set atk=0, accuracy=0;
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