Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Tools

Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old 07-09-2002, 01:49 AM
TheClaus
Discordant
 
Join Date: Jan 2002
Location: Manteca, CA
Posts: 352
Default

Well there is no way to check. Since it doesn't talk to the database at all it doesn't know if ids exist already. I could put some validation check into it where it will look at the txt file and if the id exist it will error out. Let me know what you think and i'll do it.
Quote:
Originally Posted by h37lion
I'm really intrigued with your efforts in this program! One quick question for this.. how do we know which number to use when creating a new spawn (ex: in the id field, what is a safe range of 'blanks' to use for creating new npcs?)

I don't want to use an npcid that is already used and cause the emu to bork my database or anything!
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:09 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3