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  #1  
Old 09-22-2008, 03:05 AM
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trevius
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Ok, I changed how this command works slightly after testing the code. I renamed the command to quest::clearspawntimers(), and now it is just used to clear the spawn timers. So, you have the option to do a quest::repopzone() after it, or just let it wait until the zone goes down and comes back up, or whatever.

The code I submitted above has been tested and is working fine on my server. If people think it would be better just to add in the actual repop to the command, I could do that instead, but I always like having open options
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Old 09-22-2008, 01:45 PM
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This is a great command! There are plenty of times on PEQ when I'm fiddling with spawns, and when I am done and am about to go to do a /repop force I see people hunting in the zone. In order to not disturb them, I just set timeleft to 0 in the DB at a prompt and leave. This guy just made my life easier!
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Old 09-23-2008, 06:40 AM
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trevius
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Well, this is a quest command, but I could certainly make a normal # command for it as well if you like. They are pretty simple with examples hehe.
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Old 09-23-2008, 09:48 AM
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It's no real difference to me. I have a custom NPC in PEQ's template folder that I spawn whenever I need to test something or the like.
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