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| Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |
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09-22-2008, 08:53 AM
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Fire Beetle
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Join Date: Sep 2008
Location: New York
Posts: 18
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Quote:
Originally Posted by ChaosSlayer
Just one minor note - does your code can handle things for levels BEYOND 80?
Some of runing servers with max level of 100+ or even higher - would be nice if these things would keep scaling up and don't just become broken at 70 or 80 =)
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Hi, ChaosSlayer!
I apologize. I've played only on The Grand Creation (level cap 65), so I didn't have an idea of how many other servers there were out there with a higher level cap.
Currently, in most cases, this function stops increasing damage bonuses for 2H weapons beyond their value at level 80. That is not ideal for servers with a level cap of 100+. However, it is still FAR better than the way things are currently, so I would recommend not waiting to get these changes added to the next build.
That does not prevent us from adding in support for toons level 81+ in the future! I will work on that for you.
Just so you know: in this function, I, and the folks that helped me, focused on returning damage bonuses that were exactly what they should be on Live. I can confidently say that it does this for levels 28-65, and that it's very close for 66-80 (it will be exact once Romai finishes verifying the data he gave me).
Because Live only goes as high as 80, I only know, for sure, what damage bonuses are up to that level.
Sony has proven to us that they often muck around with the formula used to calculate damage bonuses each time they release a new expansion. So there is no guarantee that future expansions will continue to ramp up 2H damage bonuses at the same rate as bonuses ramped up from level 75 to 80.
I will add in support for toons levels 81+, but it'll just be a "best guess" at what the damage bonuses really will be once Sony increases the level cap on Live. When they do increase the level cap, we may have to adjust the formula to better track the real servers.
Does that sound acceptable? If so, I'll work on it.
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09-22-2008, 10:25 AM
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Sarnak
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Join Date: Jan 2008
Posts: 60
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Quote:
Just one minor note - does your code can handle things for levels BEYOND 80?
Some of running servers with max level of 100+ or even higher - would be nice if these things would keep scaling up and don't just become broken at 70 or 80 =)
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Chaos, while this is a great idea. We tried to stay within the realm of live at the moment. In the future thing's may change, but as of right now, we have no idea whatsoever what those damage bonus's should be. It would be a waste of time to scale them up from 80-100 to only have to go back to it and change it when Sony raises the cap. We built it from available information.
On a side note, my previous formula, posted in this forum, should provide what you seek. It will scale up with level beyond level 80. It should be within 1 or 2 damage from levels 50 on up to 100ish, assuming Sony follows a set scale in the future. Under level 50 you will find it becomes less and less accurate as level decreases. We decided on this method as it was 100% accurate whereas every formula I was able to devise was prone to error's due to rounding and other factors. So, you do have another option if you so wish. (Please note, this is NOT tested beyond level 80 so I have no idea how it will turn out, but it should scale well from 50 on up. It isn't 100% but it is close.)
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09-22-2008, 10:50 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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thank you for replying renoofturks1!
I just want to point out that you should not realy try to keep up with live, since we simply do not have any access to future/curent content anyway , specialy since Aniversary edition will not be supported by eqemu due to its unavalability on market.
So a simple scaling feature will work fine.
Also, could I request that you also include a RULE to TURN OFF damage bonus complitly? A kind of fail safe if it starts behave badly past lev 80, or 100 or 150 or whatever. At least this way weapons gona stay vanila.
thank you =)
PS: As i staed before damage bonus was a complitly useless feature to begin with, the soe should have simply upped the ratios on all 2handers compared to 1handers and be done with it, and this is the kind of balancing I am using on my server
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09-22-2008, 01:28 PM
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Fire Beetle
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Join Date: Sep 2008
Location: New York
Posts: 18
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Quote:
Originally Posted by ChaosSlayer
I just want to point out that you should not realy try to keep up with live, since we simply do not have any access to future/curent content anyway , specialy since Aniversary edition will not be supported by eqemu due to its unavalability on market.
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Hi, Chaos!
What Reno's saying, I believe, is that if future expansions on Live increase the level cap, we can then figure out exactly what 2H weapon damage bonuses will be on Live for higher levels.
That has nothing to do with upgrading the server and requiring EQEmu players to purchase a newer client. Rather, it has to do with figuring out whether Sony will change the formulas they use to calculate damage bonuses for levels 81+, as they've done in the past.
Quote:
Originally Posted by ChaosSlayer
So a simple scaling feature will work fine.
Also, could I request that you also include a RULE to TURN OFF damage bonus complitly? A kind of fail safe if it starts behave badly past lev 80, or 100 or 150 or whatever. At least this way weapons gona stay vanila.
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I get what you're saying, but there's no need for a flag to turn off damage bonuses.
Servers with a level cap of 81+ will not break the damage bonus calculation function that I posted above. For most weapons, the damage bonus will simply stop increasing beyond its value at 80.
Reno and I will work together on including a formula that takes a "best guess" as to what damage bonuses for levels 81+ may look like. When Sony eventually increases the level cap, we may find that our guess was off. But that's not a problem! When that happens, we'll simply come back and modify the code.
The formula for 81+ will assume that damage bonuses will keep increasing in line with how they increased from level 70 - 80. I think that should be a good, fair solution for servers with a high level cap! Agreed?
By the way, I agree with your points about Damage Bonus. But not much we can do about it now  .
Have a good one,
-Eric (Cantus)
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09-22-2008, 01:31 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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This is without a doubt going into PEQ when it comes back up, along with a slew of other things!
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09-22-2008, 02:03 PM
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Sarnak
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Join Date: Jan 2008
Posts: 60
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Quote:
thank you for replying renoofturks1!
I just want to point out that you should not realy try to keep up with live, since we simply do not have any access to future/curent content anyway , specialy since Aniversary edition will not be supported by eqemu due to its unavalability on market.
So a simple scaling feature will work fine.
Also, could I request that you also include a RULE to TURN OFF damage bonus complitly? A kind of fail safe if it starts behave badly past lev 80, or 100 or 150 or whatever. At least this way weapons gona stay vanila.
thank you =)
PS: As i staed before damage bonus was a complitly useless feature to begin with, the soe should have simply upped the ratios on all 2handers compared to 1handers and be done with it, and this is the kind of balancing I am using on my server
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Sorry, the keep to live thing is a side effect of working on PEQ a few years
As for the proper scaling, I have never had a toon over 65 on EQEmu, Does the weapon show the damage bonus as continuing to scale beyond level 80? If so, all the information we would need to extend it into the higher levels is right in front of us.
As for my previous formula, it won't break anything beyond level 80, it is only in-accurate under level 50. I can't say if it is scaling improperly above level 80 because I have no idea what properly scaling would be 
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09-22-2008, 03:34 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Cantus, renoofturks1 - Thank you guys for replying =)
My only concern to avoid an issue when weapons till 80 would have a dmg bonus and past 80 it sudenly becomes zero (or starts going backwords or become negative or whatever +) resulting in pre 80 players doing more dps than past 80 with same weapons.
If dmg bonus gona scale up using same formula or even stay the same - all fine by me , as long as it does not become chaotic from level to level =)
Thanks again!
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