Quote:
Originally Posted by trevius
Also, along with that rule it would be nice to have an additional one for adjusting how often hits land for PCs and/or NPCs. Both of these would just add an additional multiplier to the equations that calculate them. Then if the rules are set to 100, it would mean no adjustment, 50 would be half and 200 would be double, etc.
|
YES!! I been asking for "TO HIT" modifier since last year

. Technicly I have been asking for rule option where DEX would determien how often you score a hit AND a modifier to determine the ratio of how much DEX will be affectign that. Via such option such classes who inherently suck at to hit ratio (like paladins and Sk) can at least do something to improve via in game means- such as building up DEX, rather than to pop up to hit bonus for all classes
Along with that I was also asking for a rule and modifier where AGI will affect the dodge
I probably asking too much. but imho the combat engine would have been if it was writen to mimic eq2 model rather than eq1. cause in eq2 there is never too much stats since your ability to hit and to dodge directly compared to mobs level and mobs ability to hit and to dodge, and X dex and agi which is uber at say 51 will not be as efficient vs say lev 53 mob. This way there is ALWAYS room to improve your stats wihout hiting any sort of cap, since as you level up the worth of your previous stats continusly diminishes vs equal level mobs while making you much tougher vs lower level mobs