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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |

09-25-2008, 10:29 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Also , I forgot about the Fort Doors, they are in place and working (look pretty cool too).
the Sql I posted, should insert in any database.
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09-25-2008, 10:56 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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I have a related quetsion: do you by chance found any doors that work in LDON? Besdies the Tak zone doors. I am trying to to at least use a picture of a door to simulate an "exit" from Ruj, Guk or MM ldons and can't seem to find a door that would appear - I guess they not global and not loaded into the zone files (not even most basic wooden doors).
At very least I need anyting that can look/pass as a door that would be clickable 
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09-25-2008, 11:46 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by ChaosSlayer
I have a related quetsion: do you by chance found any doors that work in LDON? Besdies the Tak zone doors. I am trying to to at least use a picture of a door to simulate an "exit" from Ruj, Guk or MM ldons and can't seem to find a door that would appear - I guess they not global and not loaded into the zone files (not even most basic wooden doors).
At very least I need anyting that can look/pass as a door that would be clickable 
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I think they are all in the *_obj.sd3 files for example guk has guka, gujb, gukc that end in _obj.sd3
you need something to look into them with, I use EQ Model Viewer, the names are listed, and that's wha you use for a door name.
All the LDoN ones I saw, had doors and gates.
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09-25-2008, 12:02 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by Angelox
I think they are all in the *_obj.sd3 files for example guk has guka, gujb, gukc that end in _obj.sd3
you need something to look into them with, I use EQ Model Viewer, the names are listed, and that's wha you use for a door name.
All the LDoN ones I saw, had doors and gates.
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well thats the thing - i did over 200 ldon runs in all themes, the only one with doors I remeber was Tak, and EF had enter/leave portal. I have allredy looked into those files for guk and for ruj (as much as i could understand them) did not find anything even remotly looking like a door
I would have expected that at least the basic wooden door (door1) would have been global, but it won't load neither
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09-25-2008, 03:52 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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You can 'borrow' doors from other zones via the *_assets.txt files. Just, where ever you find what you want, add it to that zones' _assets.txt file.
Drawback is, the players need to have this new file in their client directory too.
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09-25-2008, 04:03 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by Angelox
You can 'borrow' doors from other zones via the *_assets.txt files. Just, where ever you find what you want, add it to that zones' _assets.txt file.
Drawback is, the players need to have this new file in their client directory too.
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ahh perfect, thanks =)
is there some sort of list for all the doors and which _assets.txt they located in?
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09-25-2008, 04:19 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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It's just a lot of searching and guess work, there are already some whateverzone_assets.txt files you can use for templates. I haven't messed with that in a while, but I think only the *.eqg files will work. Now that I remember, the SD3Spy tool will show you whats in the eqg file, and the *.mod files are what you look through in the eqg files.
Example;
in tutorialb.eqg you'll see a file called 'obj_jaildoora.mod' this translates to 'OBJ_JAILDOORA' for table 'doors'.
You sort of got to look at the name and take a guess at it. set up an easy to get to spot in a dynamic zone where you can check and set what you want (you have to #zone out and in after each change).
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