Just out of curiosity, why are they int32 variables instead of just int? Could that make a difference when compiling between the different machines? Does it make a difference compiling on the different machines when typecasting an int -> int32?
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.