I might be wrong here since it has been a while since I played my War on live. If I recall correctly disciplines' timers are grouped. The grouping seemed to be mainly based on the effect of the disc. So a disc that allows HPs to regen quicker will lockout most other discs that increase HP regen but should not effect the timers of damage discs.
I think the group lockout timer was based on the used discs timer.
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.