Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-06-2008, 09:06 AM
nosfentora
Discordant
 
Join Date: Oct 2004
Location: In a house
Posts: 387
Default

Maybe i missed it but which version is the 'most recent'/up-to date?
Condagars or the SVN's? or are they the same?

Is the CVS no longer current?
  #2  
Old 10-06-2008, 09:21 AM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

Quote:
Originally Posted by Andrew80k View Post
running r49 with the Bots, and I must say I'm liking it. Couple things I noticed:

1. I'm using level 70 bots, and I get a few Unkown spell effects with the spell list that you published.
2. The bots will assist each other but not me.
Hopefully all the spells will be fully supported one day. Are you sure about the assist thing? You attack and they just stand there? Maybe you have them in 'guard' mode. You must use the follow command to get them to assist you again after using guard or enraged commands.

Quote:
Originally Posted by nosfentora View Post
Maybe i missed it but which version is the 'most recent'/up-to date?
Condagars or the SVN's? or are they the same?

Is the CVS no longer current?

I will try to keep them at the same level. They were identical at 1129 and r47
  #3  
Old 10-06-2008, 09:42 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Congdar;

How do you feel about adding a few more spells as bot commands?

#bot groupwolf ( don't always want to be a wolf)
#bot levitate (I hate bobbin' around like a cork in a pond all the time)
#bot seeinv (I don't even know if this is needed at all, but it takes up a buff slot)
  #4  
Old 10-06-2008, 09:44 AM
cubber
Discordant
 
Join Date: Apr 2006
Posts: 374
Default

Nicholasjohn:

step 3. is how you compile the source on linux. Not sure what you need to do for a windows compile.

Angelox:

I agree, I do notice that when I summon support type bots I get hit with alot of junk buffs first and never seem to have room for the good stuff.

I have levetating as a monk! That is why we have safe fall =P
  #5  
Old 10-06-2008, 09:50 AM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

Quote:
Originally Posted by Angelox View Post
Congdar;

How do you feel about adding a few more spells as bot commands?

#bot groupwolf ( don't always want to be a wolf)
#bot levitate (I hate bobbin' around like a cork in a pond all the time)
#bot seeinv (I don't even know if this is needed at all, but it takes up a buff slot)
I've added some, but I'm trying to add ones that can't be easily acquired other ways. Levitate and see invis can be found on items, or if you have a wizard bot you can get levitate. I'm confused with what you have in the () you want these commands to make is so you don't lev or wolf or seeinv?
Quote:
Originally Posted by cubber View Post
step 3. is how you compile the source on linux. Not sure what you need to do for a windows compile.
see post #750
  #6  
Old 10-06-2008, 10:11 AM
nosfentora
Discordant
 
Join Date: Oct 2004
Location: In a house
Posts: 387
Default

Thanks Congdar - and keep up the good work!
  #7  
Old 10-06-2008, 02:36 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by Congdar View Post
I've added some, but I'm trying to add ones that can't be easily acquired other ways. Levitate and see invis can be found on items, or if you have a wizard bot you can get levitate. I'm confused with what you have in the () you want these commands to make is so you don't lev or wolf or seeinv?
see post #750
What I meant was, Instead of the Bot constantly casting group wolf or lev (and lev-laced spells) on you, you could command when needed (make it choose able). But since I'm just a 'spoke on your wheel', I felt i'd consult you before making any changes.

Also for the Yaulp and 'Yaulp like' short -term spells (Fleeting fury), there could probably be some code to where it could be used when engaged only, so as not to be yaulping all the time.
  #8  
Old 10-06-2008, 03:42 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

Quote:
Originally Posted by Angelox View Post
But since I'm just a 'spoke on your wheel', I felt i'd consult you before making any changes.
I've been the lone programmer on the bots for over a year now, reviving it from non-working to what it is now. I made many decisions on spell lists and ai that worked for me and my playing style. Feel free to make whatever changes you feel are needed. If they work, great... if not try something different. If it's too wacked, i'll say something. I welcome any help on the bot code. Nice work, btw, on the botname000 fix, that one had me baffled. Here's my list of things that need to be worked on.

Command structure reworked. There are too many commands that take multiple(too many) words. Group and Raid commands can be combined and the check for raiding or not done in the code.
Each class with it's own AI code. currently its Cleric(which I did) or all casters or all melee.
Ranger bots need to be able to use a bow... and toggle back and forth to melee.
Spell lists need a second look. I made some interesting choices on what spells to include and what spells to ignore and how to categorize the spells. The Excel file I made would be a good reference and need to be updated.
There's lots of utilities that could be added so that choosing spell lists is easier:
#bot ranger track --- list of mobs on track
#bot ranger track [NPC name] --- tracks the closest NPC with that name.
#bot wizard port [location] --- Port to Wizard Spires with wizard in group
#bot druid port [location] --- Port to Druid spires with druid in group
#bot wizard evac
#bot druid evac
#bot [melee] discipline [name] --- where [name] is the name of the discipline, and melee is either a specific class (Shadowknight) or just "melee" for all melee classes.
#bot [class] activate [aa] --- where [class] is a class and [aa] is the name (or number) of an activated AA. Examples:
#bot cleric activate Turn Undead
#bot mage activate Pet Swarm (don't know the real name)
#bot pacify - aggro reduction
#bot resurrect - get exp back
#bot summoncorpse - if you really want it back
#bot identify - get item lore
  #9  
Old 10-06-2008, 10:56 AM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

Quote:
Originally Posted by Congdar View Post
Hopefully all the spells will be fully supported one day. Are you sure about the assist thing? You attack and they just stand there? Maybe you have them in 'guard' mode. You must use the follow command to get them to assist you again after using guard or enraged commands.
Yeah, I don't usually use the guard command as I move far too fast for all that. It's interesting. They'll follow me around and sit there while I get the crap beat out of me by 6 or 7 mobs. You know Rangers, we're not happy unless there are plenty of mobs. I have to tell them to attack each mob in turn. As long as I tell them to, they'll happily go about their business. It's like having an employee with no initiative.

By the way, I did notice one other thing. My Paladin was critting in the 8k's. Now he's got pretty damn good gear and all but that still seems a little high for a Paladin. And that may not be a BOT thing either. Maybe general issue.
  #10  
Old 10-06-2008, 11:23 AM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

not sure what your issue is, testing just now my bots assist me without having to do anything.
  #11  
Old 10-06-2008, 11:29 AM
nicholasjohn
Fire Beetle
 
Join Date: Sep 2008
Location: Michigan
Posts: 11
Default

Quote:
Originally Posted by Andrew80k View Post
Yeah, I don't usually use the guard command as I move far too fast for all that. It's interesting. They'll follow me around and sit there while I get the crap beat out of me by 6 or 7 mobs. You know Rangers, we're not happy unless there are plenty of mobs. I have to tell them to attack each mob in turn. As long as I tell them to, they'll happily go about their business. It's like having an employee with no initiative.

By the way, I did notice one other thing. My Paladin was critting in the 8k's. Now he's got pretty damn good gear and all but that still seems a little high for a Paladin. And that may not be a BOT thing either. Maybe general issue.
I noticed the same thing just now, they will not assist until i use the #bot group order attack. They just stand around and never get in the fight.
  #12  
Old 10-06-2008, 12:07 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

strange, like I said... I'm not seeing this problem. anything else you can tell me? Are your bots in a group? Is their gear equipped?
  #13  
Old 10-06-2008, 12:22 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

Quote:
Originally Posted by Congdar View Post
strange, like I said... I'm not seeing this problem. anything else you can tell me? Are your bots in a group? Is their gear equipped?
Yep, equipped, in the group, working great except for the assist thing. I'm running on FC8 Linux. Compiled no problems. Can't think of anything that would cause them to not assist either, especially since you say they are working for you. Last version I ran they assisted me no problem though. So /em shrugs. At work now so really can't play with it. Maybe I'll try to throw a debug message or two in it to give some more feedback later on.
  #14  
Old 10-06-2008, 12:27 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

what version are you using? check the date on your zip file and/or exe's. There may be a newer version. there was a version up for a short time that had a follow bug in it.
  #15  
Old 10-06-2008, 12:35 PM
nicholasjohn
Fire Beetle
 
Join Date: Sep 2008
Location: Michigan
Posts: 11
Default

Quote:
Originally Posted by Congdar View Post
strange, like I said... I'm not seeing this problem. anything else you can tell me? Are your bots in a group? Is their gear equipped?
bots have gear and grouped up, I made a more bots and tried no gear and still no assist. I just compiled from the SVN revision 54.

I'm doing the same things i did on the previous revision and it did work on that version.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:33 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3