|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
General::Server Discussion Discussion about emulator servers. Do not post support topics here. |

10-08-2008, 05:23 PM
|
Fire Beetle
|
|
Join Date: Sep 2008
Location: California
Posts: 24
|
|
I plan to restrict the server's content to Classic maps only. No Kunark, No Velious. The max level will be around 60.
I will be revamping several of the classic zones for better leveling, including increasing the level range for Sol B, Permafrost, and other similar zones.
The server WILL have PoK, but only for travel purposes. Access to Plane of Tranquility will be blocked, as well as access to zones outside of classic EQ. Because of this, Iksar won't be enabled (I don't see this as much of a loss). You'll still be able to create one, but they won't be able to leave Cabilis since Lake of Ill Omen and Swamp of No Hope will both be locked.
There won't be any real faction-based fighting. Most PvP will be RP oriented, otherwise those involved in it will find themselves KOS in PoK.
|

10-08-2008, 08:55 PM
|
Sarnak
|
|
Join Date: Aug 2006
Posts: 36
|
|
All I have to say is wow great idea, need a beta tester once its open PM me!  You also want to talk to TheLieka about running PVP servers.
|
 |
|
 |

10-09-2008, 04:33 AM
|
Hill Giant
|
|
Join Date: Feb 2006
Posts: 179
|
|
I just noticed you have full corpse looting in PvP. Hugely bad idea.
You can pretty much assume any non-wizard playing will be done within a week if you impliment this.
This totally shifts the favor to casters over all as a stripped caster is nowhere as impacted by being naked as a melee.
Also, people hate giving up 1 item in PvP, so giving up everything isnt going to fly at all.
Some people do like item loot, so if you want to do it at all, you should limit it or just call the server Wizard vs Wizard.
I think you should make it 1+(see below) random item(s), bagged or not.
You select a slot the item comes from and if the PKee has more than one item for that slot you pick which item he gets to keep and award all other items to the PKer.
This has the effect of making it pointless to run around naked/bagging and prevents people from loading their bags up with crap to foil the random item selected to be looted as chances are they will be left with one of the crap items instead of a good item.
PS. I fleshed out this idea on the fly, so feel free to pick it apart. But I cant think of any loopholes right off the bat.
|
 |
|
 |
 |
|
 |

10-09-2008, 11:24 AM
|
Sarnak
|
|
Join Date: Aug 2006
Posts: 36
|
|
Nothing wrong with full loot if his server is under these conditions:
Item droprates are very high.
The vendor bought items for people who die are good enough for you to win a fight with against ALL other classes, but not as strong as the best/quested gear.
It might also be a good idea to consolidate your game world. The PVP server VZ/TZ is probably the highest pop. server in eqemu, so getting even just 20-30 active users will be an accomplishment for a new one despite whatever promises it pulls off. If you keep the gameworld smaller you will encourage community in the gameworld as well as PVP. Roleplaying is top priority for you, but IDK if you think the one or two players of each race want to be spread 20 zones away from eachother roleplaying in tells =p
Just keep a measure of realism when putting this great idea into effect, possibly have ogres/trolls/de's all start in neriak. Have Barbarians start in Freeport with humans. Something like that, well its your idea you have a vision of the server you want just keep in mind the reality is much more difficult to pull off and attracting players and retaining is the toughest part of all.
|
 |
|
 |

10-09-2008, 12:08 PM
|
Sarnak
|
|
Join Date: Aug 2006
Posts: 36
|
|
One other issue is plane of knowledge, bad idea, book hopping ruined pvp.
|
 |
|
 |

10-09-2008, 03:47 PM
|
Fire Beetle
|
|
Join Date: Sep 2008
Location: California
Posts: 24
|
|
Estrang has the right idea.
I intend to make decent items vendor buyable, as well as providing an NPC that hands out emergency lower-quality free armor and weapons (Think 'Classic EQ quest armors'). The only drawback to "loot everything" systems in normal EQ is how difficult gear is to obtain. It was never a big issue in Ultima Online, for example, because the armor you could buy from most any player-run merchant was pretty decent, and most people wore that.
Obviously, there will be problems, and problem players, but I'm hoping to work through that stuff once I get my server up.
I also wanted to note that I'm revamping the classic old-world gear. The quest armors are receiving an upgrade (I always hated how some Crafted armor for warriors had nothing but charisma on it.), and I'll be adding in a few sets as well. Old world EQ only had two sets of quest armor: Your 'quest' armor, and then planar armor. I intend to impliment at least one more in-between suit.
|
 |
|
 |

10-09-2008, 03:55 PM
|
Fire Beetle
|
|
Join Date: Sep 2008
Location: California
Posts: 24
|
|
I was also considering severely limiting mana regen on the whole server, and then putting at least some degree of mana regen on commonly-purchased items, such as FT1 rings that can be purchased, and so forth. This would put a naked caster at a disadvantage as well.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 11:20 PM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |