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  #1  
Old 10-11-2008, 01:48 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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while we on the subject of too low caps, how about:

-increase stat/resist cap value on items above 127
-increase max lev cap value above 255
-increase player mana/hp cap value above 32k (this one becoming an issue on more than just a few servers allready)
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  #2  
Old 10-14-2008, 12:07 AM
AndMetal
Developer
 
Join Date: Mar 2007
Location: Ohio
Posts: 648
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Quote:
Originally Posted by ChaosSlayer View Post
while we on the subject of too low caps, how about:

-increase stat/resist cap value on items above 127
-increase max lev cap value above 255
-increase player mana/hp cap value above 32k (this one becoming an issue on more than just a few servers allready)
I think these start to tie into client limitations. Here is what the server utilizes:
zone/mob.h
Code:
	sint16	AC;
	sint32	HP;
	sint32	HPRegen;
	sint32	ManaRegen;
	sint32	EnduranceRegen;
	sint16	Mana;
	sint32	Endurance;
	sint16	ATK;
	sint16	STR;
	sint16	STA;
	sint16	DEX;
	sint16	AGI;
	sint16	INT;
	sint16	WIS;
	sint16	CHA;
	sint16	MR;
	sint16	FR;
	sint16	CR;
	sint16	PR;
	sint16	DR;
so they could theoretically go up to 32,767 for most stats, including mana (this could probably stand to be changed to 32-bit, seeing as how Client::CalcMaxMana returns it as such), & 2,147,483,647 for HP.
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  #3  
Old 10-15-2008, 08:45 AM
spoon
Sarnak
 
Join Date: Aug 2007
Posts: 34
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edit: brain fart
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