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10-16-2008, 02:47 PM
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Hill Giant
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Join Date: Sep 2007
Posts: 117
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Some thoughts…
Code:
//Copies original zones information into a new zone entry replacing the old zoneidnumber with the instflagnum
void ZoneDatabase::LoadInstZone(int32 target_zone_ID, int32 instFlagNum){
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
int32 affected_rows = 0;
string tmpzonename = database.GetZoneName(target_zone_ID);
string temp;
const char* temp2;
stringstream tmpFlag; // used for converting int32 instFlagNum to a string
tmpFlag << instFlagNum;
temp = tmpFlag.str();
temp.append(tmpzonename);
temp2 = temp.c_str();
if (RunQuery(query, MakeAnyLenString(&query, "INSERT INTO zone (short_name, file_name, long_name, safe_x, safe_y, safe_z, graveyard_id, min_level, min_status, zoneidnumber, timezone, maxclients, weather, note, underworld, minclip, maxclip, fog_minclip, fog_maxclip, fog_blue, fog_red, fog_green, sky, ztype, zone_exp_multiplier, walkspeed, time_type, fog_red1, fog_green1, fog_blue1, fog_minclip1, fog_maxclip1, fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, flag_needed, canbind, cancombat, canlevitate, castoutdoor, insttype, insttimer) SELECT '%s', file_name, long_name, safe_x, safe_y, safe_z, graveyard_id, min_level, min_status, %i, timezone, maxclients, weather, note, underworld, minclip, maxclip, fog_minclip, fog_maxclip, fog_blue, fog_red, fog_green, sky, ztype, zone_exp_multiplier, walkspeed, time_type, fog_red1, fog_green1, fog_blue1, fog_minclip1, fog_maxclip1, fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, flag_needed, canbind, cancombat, canlevitate, castoutdoor, insttype, insttimer FROM zone WHERE zoneidnumber =%i", temp2,instFlagNum,target_zone_ID), errbuf, 0, &affected_rows)){
safe_delete_array(query);}
else {
cerr << "Error in LoadInstZone query '" << query << "' " << errbuf << endl;
safe_delete_array(query);
}
The section of code in red bothers me because every time the zone table's columns change it will need updated. Anyone have a better method for copying one zones info and inserting it back into the database changing only the zonename and zoneidnumber? We may be able to simply eliminate this copy/paste as long as the code always queries the database based on the original zone id not the instance zone id.
(The shutdowndelay column needs added, I will add it tonight or tomorrow)
Also, I am reluctant to enable inheriting of instance flags in groups and raids because it may allow players to circumvent zone limitations. For example,
Group zones into an LDoN
1 member drops out of the group but stays in the LDoN
The group then invites another character.
He/she zones into the LDoN (because he/she now has the flag)
Now 7 characters are in the zone when the content was built for 6.
To keep players from doing this we would either have to boot them from the instance when they disband or have a hidden NPC check the zone every few minutes for players without the correct instance flag.
Any thoughts?
Another side note, I may have a fix for the goto command but I need to test it.
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10-16-2008, 03:07 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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tecnicly speaking on LIVE after you zoned into LDON and someone Lds, camps, crashes etc- you CANNOT invite someone else from outside- the zone should remain LOCKED until adventure expires or forfeit, even if group inside got smaller
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10-17-2008, 02:10 PM
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Hill Giant
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Join Date: Sep 2007
Posts: 117
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Fix to include shutdowndelay column in zone copy
zone\zonedb.cpp
Find ZoneDatabase::LoadInstZone(int32 target_zone_ID, int32 instFlagNum)
Replace Line 17 inside the function (line 1542 for whole file (Rev98 ))
Code:
if (RunQuery(query, MakeAnyLenString(&query, "INSERT INTO zone (short_name, file_name, long_name, safe_x, safe_y, safe_z, graveyard_id, min_level, min_status, zoneidnumber, timezone, maxclients, weather, note, underworld, minclip, maxclip, fog_minclip, fog_maxclip, fog_blue, fog_red, fog_green, sky, ztype, zone_exp_multiplier, walkspeed, time_type, fog_red1, fog_green1, fog_blue1, fog_minclip1, fog_maxclip1, fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, flag_needed, canbind, cancombat, canlevitate, castoutdoor, insttype, insttimer) SELECT '%s', file_name, long_name, safe_x, safe_y, safe_z, graveyard_id, min_level, min_status, %i, timezone, maxclients, weather, note, underworld, minclip, maxclip, fog_minclip, fog_maxclip, fog_blue, fog_red, fog_green, sky, ztype, zone_exp_multiplier, walkspeed, time_type, fog_red1, fog_green1, fog_blue1, fog_minclip1, fog_maxclip1, fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, flag_needed, canbind, cancombat, canlevitate, castoutdoor, insttype, insttimer FROM zone WHERE zoneidnumber =%i", temp2,instFlagNum,target_zone_ID), errbuf, 0, &affected_rows)){
With
Code:
if (RunQuery(query, MakeAnyLenString(&query, "INSERT INTO zone (short_name, file_name, long_name, safe_x, safe_y, safe_z, graveyard_id, min_level, min_status, zoneidnumber, timezone, maxclients, weather, note, underworld, minclip, maxclip, fog_minclip, fog_maxclip, fog_blue, fog_red, fog_green, sky, ztype, zone_exp_multiplier, walkspeed, time_type, fog_red1, fog_green1, fog_blue1, fog_minclip1, fog_maxclip1, fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, flag_needed, canbind, cancombat, canlevitate, castoutdoor, insttype, insttimer, shutdowndelay) SELECT '%s', file_name, long_name, safe_x, safe_y, safe_z, graveyard_id, min_level, min_status, %i, timezone, maxclients, weather, note, underworld, minclip, maxclip, fog_minclip, fog_maxclip, fog_blue, fog_red, fog_green, sky, ztype, zone_exp_multiplier, walkspeed, time_type, fog_red1, fog_green1, fog_blue1, fog_minclip1, fog_maxclip1, fog_red2, fog_green2, fog_blue2, fog_minclip2, fog_maxclip2, fog_red3, fog_green3, fog_blue3, fog_minclip3, fog_maxclip3, fog_red4, fog_green4, fog_blue4, fog_minclip4, fog_maxclip4, flag_needed, canbind, cancombat, canlevitate, castoutdoor, insttype, insttimer, shutdowndelay FROM zone WHERE zoneidnumber =%i", temp2,instFlagNum,target_zone_ID), errbuf, 0, &affected_rows)){
Hopefully we can find a way to copy the zone info without needing to update this query everytime the zone table changes.
ChaosSlayer, I think you are right about the LDoNs. Everyone had to be in the group before the LDoN task was accepted or they could not get into the zone. Though, I think GoD and OoW instances flags could be shared via the share task button.
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