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Development::Bots Forum for bots. |

10-22-2008, 03:35 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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These are mine, should work for you
/zone makefiles for both Linux and Windows
I think the only ones that change (for Bots) are the /source/zone ones - or at least thats what I change. just copy them over and rename .
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10-22-2008, 10:45 PM
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Hill Giant
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Join Date: May 2008
Location: Colorado
Posts: 238
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Quote:
I don't add customizations to the database and then try and get them out, I create the custom sql file manually, and at the same time as I add the changes to the database. Then after a database update I can just source in the custom sql and I'm back to where I was.
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Can anyone post an example of such a sql script that I might be able to use as a template of sorts? Thanks.
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10-23-2008, 12:51 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Quote:
Yeah, each time I start looking through that thread I end up fustrated and tired I'll pack a lunch for my next trip!
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I read through that entire thread once. If I ever do it again (not bloodly likely, but not hypothetically impossible); I'll give a brief summary of what happens from each post set, then post it somewhere. If someone does decide to do so, I'd suggest they make such a "content summary" for future people having this trouble.
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10-23-2008, 01:04 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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The bots are at a point now where you only need download from the SVN and play.
Windows executables are already pre-made and posted. And usually, who ever runs a Linux server will know how to arrange the makefiles.
If someone will tell me this works, maybe I can come up with a script you can run before you compile so you can select 'bots' or 'no bots'. Or maybe someone else wants to do this, maybe place it in the SVN. I was thinking of a Linux and Windows version.
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10-23-2008, 01:43 PM
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Forum Guide
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Join Date: Jul 2005
Posts: 473
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Quote:
Originally Posted by Angelox
The bots are at a point now where you only need download from the SVN and play.
Windows executables are already pre-made and posted. And usually, who ever runs a Linux server will know how to arrange the makefiles.
If someone will tell me this works, maybe I can come up with a script you can run before you compile so you can select 'bots' or 'no bots'. Or maybe someone else wants to do this, maybe place it in the SVN. I was thinking of a Linux and Windows version.
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I think bots have been generaly excepted and would benefit most servers. Wouldn't it be easier to just impliment it across the board, and then go in after and raise the status needed to run the bot commands in the database? That way everyone will have working bots if they want it, with little work, and if they don't they can change the command access.
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Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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10-23-2008, 02:00 PM
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Developer
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Join Date: Mar 2007
Location: Ohio
Posts: 648
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I think the logic is that, because not everyone is going to run bots (although they are quite awesome), it's better to use a preprocessor definition during compile than a rule, since it will decrease a lot of the required resources (memory/processor cycles) if you're not using it.
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10-23-2008, 02:11 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Those makefile/ files I posted work for me, I just want to make sure it works for others too.
I think the bots are more intended for a 'play at home' version, alone or maybe a friend or two (even if I'm a 'bot addict' too. I'm trying to get a few more needed commands at least started (can always be changed for the better), such as pacify and evac. Things that when alone, I always think "Damn I wish I had that right now ..."
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10-23-2008, 02:44 PM
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Forum Guide
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Join Date: Jul 2005
Posts: 473
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Quote:
Originally Posted by AndMetal
I think the logic is that, because not everyone is going to run bots (although they are quite awesome), it's better to use a preprocessor definition during compile than a rule, since it will decrease a lot of the required resources (memory/processor cycles) if you're not using it.
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A good point. I feel this is one of the best things to happen to the project in a while! It's exactly what I wanted when I first learned about the emulator, but have no skills to work on it 
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Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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10-23-2008, 02:56 PM
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Dragon
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Join Date: Feb 2007
Posts: 659
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Quote:
Originally Posted by AndMetal
I think the logic is that, because not everyone is going to run bots (although they are quite awesome), it's better to use a preprocessor definition during compile than a rule, since it will decrease a lot of the required resources (memory/processor cycles) if you're not using it.
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Is this actually the case? I know the executable for the zone would be bigger, but I wouldn't think it would use much more resources unless you actually spawned BOTS. If you don't I would think that resource usage would be very similar to not having them compiled in. But that's a rough guess based on looking through the code a couple of times.
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