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Old 10-27-2008, 02:07 PM
Nytewind
Fire Beetle
 
Join Date: Oct 2008
Location: Chicago
Posts: 11
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Here I go bumping a post that hasn't been touched in two months, but anyways I found this post by a Google search, go figure.

Being able to create an AI script so bots could go about normal game play in EQ is completely 100% interesting. Like said in posts above getting them to level, group, loot, quest etc would be a huge task and fun to watch in my opinion.

There are a few things that someone would scoff at me or agree, but we played EQ going from zone to zone following the exp and grouping/raiding for loot. Each item in the game has an id number, so isn't there a way to be able to put some sort of a value on each item? The bots would know they would want to go adventure and of course better themselves, so the AI would need to figure out to how accomplish that. They would need to figure out the risk vs reward in terms of where they go. We wouldn't want them to make a bee line straight for Naggy at level one.

Also, going along with what I mentioned above someone said they would have to figure out pathing for the bots. Fair enough, that might get a bit extreme since there is so much open space. Again if the bots were able to see the value of an item, or know what to look for while doing a quest, or looking for exp another script/DB would need to be created. All of the zones are connect in some sort of way. Lets say a bot is in Qeynos Hills and for example purposes is zone 5, but he needs to get to East Commons which is labeled zone 8. The DB would calculate the bots current X/Y/Z location in it's current zone then figure the path going through zones 6 and 7 to get to zone 8. There could be some sort of random feature which would determine if the bot is looking to get there asap or time isn't an issue and it still continues on the path from point A to point B, but will fight mobs along the way.

I know, it's easy to say, but hard to near impossible to do right? Would be great to see though.
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