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  #1  
Old 10-31-2008, 06:21 PM
KLS
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You don't even need a npc to call a popup, most of them if you were doing them for live like quests would be used in player quests not npc quests actually. So I'm not sure if that's a practical implementation.
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  #2  
Old 11-01-2008, 12:08 PM
Rocker8956
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Derision,

Thank you

I will try this out tonight after I get off work.


KLS,

For the most part I think you are right that it will normally be used in the player.pl. However, there are a few quests on live that use the NPC namely this one http://everquest.allakhazam.com/db/q...tml?quest=3494 (basic training)

About mid way through the quest the toon is instructed to hail Prathun. Prathun has a bunch of popup windows that come in sequence. He does not progress to the next statement or popup window until OK is clicked on the last one.
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  #3  
Old 11-01-2008, 04:55 PM
KLS
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Yeah, and? I'm quite aware of the newbie quests, fact is there are a lot of popups that don't work that way. I'll probably add a player quest event for it tonight to be coupled with the npc quest so people can choose which they'd like.
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  #4  
Old 11-01-2008, 05:10 PM
Rocker8956
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Sorry if I came across rude in my last post. I was not trying to be offensive was just pointing out a few NPCs could use the popups the way Derision implemented it. However, I agree it will mainly be used in the player.pl. Thank you for taking your time to add the option to use it in both.
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  #5  
Old 01-31-2010, 03:08 AM
KingMort
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Trying to get this stuff to work with Sub Event Enter.. And can not..

Here is what i have based off what you posted but it simply will not work...

What am I doing wrong??

Code:
sub EVENT_SPAWN {
	my $x = $npc->GetX();
	my $y = $npc->GetY();
	my $range = 12;
	quest::set_proximity($x - $range, $x + $range, $y - $range, $y + $range);

}

sub EVENT_POPUPRESPONSE {

        quest::say("Popup response");
        if($popupid eq "10") {
	 quest::movepc(176,1900.0,-474.8,24.75);
		}  

}

sub EVENT_ENTER {
    
    quest::popup("Test Popup", "Test popup with ID 10", 10);
  }
}
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  #6  
Old 01-31-2010, 04:22 AM
trevius's Avatar
trevius
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Quote:
Originally Posted by KingMort View Post
Code:
sub EVENT_ENTER {
    
    quest::popup("Test Popup", "Test popup with ID 10", 10);
  }
}
Extra closing bracket marked in red.
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  #7  
Old 01-31-2010, 03:19 PM
KingMort
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Pop up works fine, it's just not porting me after I hit OK...
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