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  #1  
Old 11-01-2008, 12:08 PM
Rocker8956
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Derision,

Thank you

I will try this out tonight after I get off work.


KLS,

For the most part I think you are right that it will normally be used in the player.pl. However, there are a few quests on live that use the NPC namely this one http://everquest.allakhazam.com/db/q...tml?quest=3494 (basic training)

About mid way through the quest the toon is instructed to hail Prathun. Prathun has a bunch of popup windows that come in sequence. He does not progress to the next statement or popup window until OK is clicked on the last one.
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  #2  
Old 11-01-2008, 04:55 PM
KLS
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Yeah, and? I'm quite aware of the newbie quests, fact is there are a lot of popups that don't work that way. I'll probably add a player quest event for it tonight to be coupled with the npc quest so people can choose which they'd like.
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  #3  
Old 11-01-2008, 05:10 PM
Rocker8956
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Sorry if I came across rude in my last post. I was not trying to be offensive was just pointing out a few NPCs could use the popups the way Derision implemented it. However, I agree it will mainly be used in the player.pl. Thank you for taking your time to add the option to use it in both.
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  #4  
Old 01-31-2010, 03:08 AM
KingMort
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Posts: 841
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Trying to get this stuff to work with Sub Event Enter.. And can not..

Here is what i have based off what you posted but it simply will not work...

What am I doing wrong??

Code:
sub EVENT_SPAWN {
	my $x = $npc->GetX();
	my $y = $npc->GetY();
	my $range = 12;
	quest::set_proximity($x - $range, $x + $range, $y - $range, $y + $range);

}

sub EVENT_POPUPRESPONSE {

        quest::say("Popup response");
        if($popupid eq "10") {
	 quest::movepc(176,1900.0,-474.8,24.75);
		}  

}

sub EVENT_ENTER {
    
    quest::popup("Test Popup", "Test popup with ID 10", 10);
  }
}
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  #5  
Old 01-31-2010, 04:22 AM
trevius's Avatar
trevius
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Quote:
Originally Posted by KingMort View Post
Code:
sub EVENT_ENTER {
    
    quest::popup("Test Popup", "Test popup with ID 10", 10);
  }
}
Extra closing bracket marked in red.
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  #6  
Old 01-31-2010, 03:19 PM
KingMort
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Pop up works fine, it's just not porting me after I hit OK...
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  #7  
Old 01-31-2010, 03:46 PM
Derision
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It doesn't work because when you click OK to the popup, you have no NPC targeted, and so the EVENT_POPUPRESPONSE doesn't get called.

This was what KLS was getting at further back in the thread, about this being better handled in the player.pl.

I could alter the behaviour, but it would break any existing scripts using this event, or maybe even have both the npc and player.pl receive the event ... let me test it.
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