Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-10-2008, 10:24 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Nice work, Derision! So, basically, if I understand correctly, the packet structure should say level2 instead of level_old? Not that it actually requires it to say that for this to work, but in reality, I am thinking level_old is really level2. I think that would make everything match up perfectly and finally make actual sense of the level2 field.

I am going to test this now.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #2  
Old 11-10-2008, 10:34 AM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Well, both old_level and m.pp_level2 should probably both be renamed to MaxLevelReached, or something like that.
Reply With Quote
  #3  
Old 11-10-2008, 10:49 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

YES! Tested and it worked perfectly! When you train skills, it will even update the current number of points showing properly thanks to your finding that level_old is actually used for the client to update points.

The only case where it doesn't update properly is if you #level more than 1 level at a time. But, this isn't really an issue. And, it is easily resolved by just zoning.

Excellent fix. If someone else doesn't get this on the SVN before tonight, I will do it later
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:57 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3