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Quests::Custom Custom Quests here |

11-15-2008, 05:33 PM
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Discordant
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Join Date: Jan 2005
Posts: 320
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ok I lied, seems like the first if statement works, anyone over that level gets no xp...what did I do wrong?
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11-15-2008, 06:11 PM
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Developer
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Join Date: Mar 2007
Location: Ohio
Posts: 648
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I think there's 2 main issues: - You're using = instead of == (defining instead of comparing, which will always return true)
- All of those nested if statements don't seem to be doing anything, except for the first one
I would highly recommend using tabs (vs spaces) to better visualize the opening & closing brackets:
Code:
sub EVENT_KILLED_MERIT {
if (($ulevel <= 8)&&($mlevel + 3 >= $ulevel)) {
if (($ulevel = 9)&&($mlevel + 4 >= $ulevel)) {
if (($ulevel = 10)&&($mlevel + 5 >= $ulevel)) {
if (($ulevel = 11)&&($mlevel + 5 >= $ulevel)) {
if (($ulevel = 12)&&($mlevel + 5 >= $ulevel)) {
if (($ulevel = 13)&&($mlevel + 6 >= $ulevel)) {
if (($ulevel = 14)&&($mlevel + 6 >= $ulevel)) {
if (($ulevel = 15)&&($mlevel + 6 >= $ulevel)) {
if (($ulevel = 16)&&($mlevel + 6 >= $ulevel)) {
if (($ulevel = 17)&&($mlevel + 7 >= $ulevel)) {
if (($ulevel = 18)&&($mlevel + 7 >= $ulevel)) {
if (($ulevel = 19)&&($mlevel + 7 >= $ulevel)) {
if (($ulevel = 20)&&($mlevel + 7 >= $ulevel)) {
if (($ulevel = 21)&&($mlevel + 8 >= $ulevel)) {
if (($ulevel = 22)&&($mlevel + 8 >= $ulevel)) {
if (($ulevel = 23)&&($mlevel + 8 >= $ulevel)) {
if (($ulevel = 24)&&($mlevel + 8 >= $ulevel)) {
if (($ulevel = 25)&&($mlevel + 9 >= $ulevel)) {
if (($ulevel = 26)&&($mlevel + 9 >= $ulevel)) {
if (($ulevel = 27)&&($mlevel + 9 >= $ulevel)) {
if (($ulevel = 28)&&($mlevel + 10 >= $ulevel)) {
if (($ulevel = 29)&&($mlevel + 10 >= $ulevel)) {
if (($ulevel = 30)&&($mlevel + 10 >= $ulevel)) {
if (($ulevel = 31)&&($mlevel + 11 >= $ulevel)) {
if (($ulevel = 32)&&($mlevel + 11 >= $ulevel)) {
if (($ulevel = 33)&&($mlevel + 12 >= $ulevel)) {
if (($ulevel = 34)&&($mlevel + 12 >= $ulevel)) {
if (($ulevel = 35)&&($mlevel + 12 >= $ulevel)) {
if (($ulevel = 36)&&($mlevel + 12 >= $ulevel)) {
if (($ulevel = 37)&&($mlevel + 13 >= $ulevel)) {
if (($ulevel = 38)&&($mlevel + 13 >= $ulevel)) {
if (($ulevel = 39)&&($mlevel + 13 >= $ulevel)) {
if (($ulevel = 40)&&($mlevel + 13 >= $ulevel)) {
if (($ulevel = 41)&&($mlevel + 14 >= $ulevel)) {
if (($ulevel = 42)&&($mlevel + 15 >= $ulevel)) {
if (($ulevel = 43)&&($mlevel + 15 >= $ulevel)) {
if (($ulevel = 44)&&($mlevel + 15 >= $ulevel)) {
if (($ulevel = 45)&&($mlevel + 16 >= $ulevel)) {
if (($ulevel = 46)&&($mlevel + 16 >= $ulevel)) {
if (($ulevel = 47)&&($mlevel + 16 >= $ulevel)) {
if (($ulevel = 48)&&($mlevel + 16 >= $ulevel)) {
if (($ulevel = 49)&&($mlevel + 17 >= $ulevel)) {
if (($ulevel = 50)&&($mlevel + 17 >= $ulevel)) {
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
#Checking if the anti-AE global is defined to stop credits from being earned if it is
if (!defined($qglobals{anti_ae})) {
#Optional code to randomly spawn a named NPC when the target dies.
my $x = $npc->GetX();
my $y = $npc->GetY();
my $z = $npc->GetZ();
my $named = quest::ChooseRandom(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50);
if ($named == 50) {
quest::unique_spawn(quest::ChooseRandom(2700667,2700670,2700673,2700676,2700683,2700685),0,0,$x,$y,$z);
$named = undef;
}
#Checking if the exp_credit global is defined for this character
if (defined($qglobals{exp_credits})) {
#Making sure the character is not already level 50+
if ($ulevel <= 49) {
#Adding 1 point/credit to the exp_credits global
quest::setglobal("exp_credits", $qglobals{exp_credits}+1, 5, "F");
#Checking the character's level range
if ($ulevel >= 1 && $ulevel <= 5) {
#Variable to define how many exp_credits are needed to level in this level range.
my $exp_req = 3;
if ($qglobals{exp_credits} >= $exp_req) {
quest::level($ulevel+1);
#subtract the actual exp_credits global points. Note that this has to be 1 more than the exp_req global is set to.
quest::setglobal("exp_credits", $qglobals{exp_credits}-4, 5, "F");
}
my $exp_needed = ($exp_req - $qglobals{exp_credits});
$client->Message(5, "You currently need $exp_needed experience credits for your next level.");
}
#same thing as above, but for the next higher level range
if ($ulevel >= 6 && $ulevel <= 15) {
my $exp_req = 5;
if ($qglobals{exp_credits} >= $exp_req) {
quest::level($ulevel+1);
quest::setglobal("exp_credits", $qglobals{exp_credits}-6, 5, "F");
}
my $exp_needed = ($exp_req - $qglobals{exp_credits});
$client->Message(5, "You currently need $exp_needed experience credits for your next level.");
}
if ($ulevel >= 16 && $ulevel <= 30) {
my $exp_req = 12;
if ($qglobals{exp_credits} >= $exp_req) {
quest::level($ulevel+1);
quest::setglobal("exp_credits", $qglobals{exp_credits}-13, 5, "F");
}
my $exp_needed = ($exp_req - $qglobals{exp_credits});
$client->Message(5, "You currently need $exp_needed experience credits for your next level.");
}
if ($ulevel >= 31 && $ulevel <= 50) {
my $exp_req = 22;
if ($qglobals{exp_credits} >= $exp_req) {
quest::level($ulevel+1);
quest::setglobal("exp_credits", $qglobals{exp_credits}-23, 5, "F");
}
my $exp_needed = ($exp_req - $qglobals{exp_credits});
$client->Message(5, "You currently need $exp_needed experience credits for your next level.");
}
}
#If the character is level 70+, delete the exp_credit global for them since it is no longer needed.
if ($ulevel >= 50) {
quest::delglobal("exp_credits");
}
}
#Checking if the new_credits global is defined for this character
if (defined($qglobals{new_credits})) {
#Adding 1 point/credit to the new_credits global
quest::setglobal("new_credits", $qglobals{new_credits}+2, 5, "F");
#Setting the anti_ae global after all credits are applied.
quest::setglobal("anti_ae", 1, 5, "S5");
my $total_credits = ($qglobals{new_credits} + 1);
$client->Message(5, "You currently have $total_credits Credits.");
}
}
}
}
Quote:
Originally Posted by paaco
ok I lied, seems like the first if statement works, anyone over that level gets no xp...what did I do wrong?
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What exactly are you trying to do?
There's a lot of things I can think of that would trim the script down a LOT, but I think it would be better to understand where we're trying to get first.
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11-15-2008, 06:22 PM
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Discordant
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Join Date: Jan 2005
Posts: 320
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This is the script that tells mobs to give xp and points on my server. It works in every zone. I am basically trying to make only mobs that do not con green give xp and points.
Only thing in the quest that does not work correctly is all of the nested if statements up top, rest works perfectly.
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11-15-2008, 07:12 PM
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Developer
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Join Date: Mar 2007
Location: Ohio
Posts: 648
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Quote:
Originally Posted by paaco
Only thing in the quest that does not work correctly is all of the nested if statements up top, rest works perfectly.
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What is sounds like you're trying to do is a string of ORs, not nested IFs. If you were trying to nest IF statements, you could also do it by using a bunch of AND statements:
Code:
if ((($ulevel <= 8) && ($mlevel + 3 >= $ulevel) )
&& (($ulevel == 9) && ($mlevel + 4 >= $ulevel))
&& (($ulevel == 10) && ($mlevel + 5 >= $ulevel))
&& (($ulevel == 11) && ($mlevel + 5 >= $ulevel))
&& (($ulevel == 12) && ($mlevel + 5 >= $ulevel))
&& (($ulevel == 13) && ($mlevel + 6 >= $ulevel))
&& (($ulevel == 14) && ($mlevel + 6 >= $ulevel))
&& (($ulevel == 15) && ($mlevel + 6 >= $ulevel))
&& (($ulevel == 16) && ($mlevel + 6 >= $ulevel))
&& (($ulevel == 17) && ($mlevel + 7 >= $ulevel))
&& (($ulevel == 18) && ($mlevel + 7 >= $ulevel))
&& (($ulevel == 19) && ($mlevel + 7 >= $ulevel))
&& (($ulevel == 20) && ($mlevel + 7 >= $ulevel))
&& (($ulevel == 21) && ($mlevel + 8 >= $ulevel))
&& (($ulevel == 22) && ($mlevel + 8 >= $ulevel))
&& (($ulevel == 23) && ($mlevel + 8 >= $ulevel))
&& (($ulevel == 24) && ($mlevel + 8 >= $ulevel))
&& (($ulevel == 25) && ($mlevel + 9 >= $ulevel))
&& (($ulevel == 26) && ($mlevel + 9 >= $ulevel))
&& (($ulevel == 27) && ($mlevel + 9 >= $ulevel))
&& (($ulevel == 28) && ($mlevel + 10 >= $ulevel))
&& (($ulevel == 29) && ($mlevel + 10 >= $ulevel))
&& (($ulevel == 30) && ($mlevel + 10 >= $ulevel))
&& (($ulevel == 31) && ($mlevel + 11 >= $ulevel))
&& (($ulevel == 32) && ($mlevel + 11 >= $ulevel))
&& (($ulevel == 33) && ($mlevel + 12 >= $ulevel))
&& (($ulevel == 34) && ($mlevel + 12 >= $ulevel))
&& (($ulevel == 35) && ($mlevel + 12 >= $ulevel))
&& (($ulevel == 36) && ($mlevel + 12 >= $ulevel))
&& (($ulevel == 37) && ($mlevel + 13 >= $ulevel))
&& (($ulevel == 38) && ($mlevel + 13 >= $ulevel))
&& (($ulevel == 39) && ($mlevel + 13 >= $ulevel))
&& (($ulevel == 40) && ($mlevel + 13 >= $ulevel))
&& (($ulevel == 41) && ($mlevel + 14 >= $ulevel))
&& (($ulevel == 42) && ($mlevel + 15 >= $ulevel))
&& (($ulevel == 43) && ($mlevel + 15 >= $ulevel))
&& (($ulevel == 44) && ($mlevel + 15 >= $ulevel))
&& (($ulevel == 45) && ($mlevel + 16 >= $ulevel))
&& (($ulevel == 46) && ($mlevel + 16 >= $ulevel))
&& (($ulevel == 47) && ($mlevel + 16 >= $ulevel))
&& (($ulevel == 48) && ($mlevel + 16 >= $ulevel))
&& (($ulevel == 49) && ($mlevel + 17 >= $ulevel))
&& (($ulevel == 50) && ($mlevel + 17 >= $ulevel))
) {
But that's not going to work, because you're never going to be all levels 50 and below at the same time. However, if you changed all of the &&'s to ||'s, it would do what you're looking for.
Quote:
Originally Posted by AndMetal
There's a lot of things I can think of that would trim the script down a LOT, but I think it would be better to understand where we're trying to get first.
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Here's a thought on the whole if part...
I'm not sure if this will actually work (unable to test syntax, etc), but it should work in theory:
Code:
sub EVENT_KILLED_MERIT {
# $level_diff{level} == difference
my %level_diff = (
1, 3,
2, 3,
3, 3,
4, 3,
5, 3,
6, 3,
7, 3,
8, 3,
9, 4,
10, 5,
11, 5,
12, 5,
13, 6,
14, 6,
15, 6,
16, 6,
17, 7,
18, 7,
19, 7,
20, 7,
21, 8,
22, 8,
23, 8,
24, 8,
25, 9,
26, 9,
27, 9,
28, 10,
29, 10,
30, 10,
31, 11,
32, 11,
33, 12,
34, 12,
35, 12,
36, 12,
37, 13,
38, 13,
39, 13,
40, 13,
41, 14,
42, 15,
43, 15,
44, 15,
45, 16,
46, 16,
47, 16,
48, 16,
49, 17,
50, 17,
)
if ($mlevel + $level_diff{$ulevel} >= $ulevel) {
#whatever
}
}
Although this is a little more dynamic, since it accounts any values over 50:
Code:
sub EVENT_KILLED_MERIT {
if ((($ulevel <= 8) && ($mlevel + 3 >= $ulevel) )
|| (($ulevel == 9) && ($mlevel + 4 >= $ulevel))
|| (($ulevel >= 10 && $ulevel <= 12) && ($mlevel + 5 >= $ulevel))
|| (($ulevel >= 13 && $ulevel <= 16) && ($mlevel + 6 >= $ulevel))
|| (($ulevel >= 17 && $ulevel <= 20) && ($mlevel + 7 >= $ulevel))
|| (($ulevel >= 21 && $ulevel <= 24) && ($mlevel + 8 >= $ulevel))
|| (($ulevel >= 25 && $ulevel <= 27) && ($mlevel + 9 >= $ulevel))
|| (($ulevel >= 28 && $ulevel <= 30) && ($mlevel + 10 >= $ulevel))
|| (($ulevel >= 31 && $ulevel <= 32) && ($mlevel + 11 >= $ulevel))
|| (($ulevel >= 33 && $ulevel <= 36) && ($mlevel + 12 >= $ulevel))
|| (($ulevel >= 37 && $ulevel <= 40) && ($mlevel + 13 >= $ulevel))
|| (($ulevel == 41) && ($mlevel + 14 >= $ulevel))
|| (($ulevel >= 42 && $ulevel <= 44) && ($mlevel + 15 >= $ulevel))
|| (($ulevel >= 45 && $ulevel <= 48) && ($mlevel + 16 >= $ulevel))
|| (($ulevel >= 49) && ($mlevel + 17 >= $ulevel))
) {
#whatever
}
}
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11-17-2008, 03:31 AM
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Discordant
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Join Date: Jan 2005
Posts: 320
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Thanks, for the help Andmetal, here is the working version in case someone could use it. All mobs that are not green will give xp now up to lvl 50. If you use this on a server that goes over 50 you're gonna have to do some testing and add in more levels.
Code:
sub EVENT_KILLED_MERIT {
my $ulevel = quest::getlevel(3);
if ((($ulevel <= 8) && ($mlevel + 3 >= $ulevel) )
|| (($ulevel == 9) && ($mlevel + 4 >= $ulevel))
|| (($ulevel >= 10 && $ulevel <= 12) && ($mlevel + 5 >= $ulevel))
|| (($ulevel >= 13 && $ulevel <= 16) && ($mlevel + 6 >= $ulevel))
|| (($ulevel >= 17 && $ulevel <= 20) && ($mlevel + 7 >= $ulevel))
|| (($ulevel >= 21 && $ulevel <= 24) && ($mlevel + 8 >= $ulevel))
|| (($ulevel >= 25 && $ulevel <= 27) && ($mlevel + 9 >= $ulevel))
|| (($ulevel >= 28 && $ulevel <= 30) && ($mlevel + 10 >= $ulevel))
|| (($ulevel >= 31 && $ulevel <= 32) && ($mlevel + 11 >= $ulevel))
|| (($ulevel >= 33 && $ulevel <= 36) && ($mlevel + 12 >= $ulevel))
|| (($ulevel >= 37 && $ulevel <= 40) && ($mlevel + 13 >= $ulevel))
|| (($ulevel == 41) && ($mlevel + 14 >= $ulevel))
|| (($ulevel >= 42 && $ulevel <= 44) && ($mlevel + 15 >= $ulevel))
|| (($ulevel >= 45 && $ulevel <= 48) && ($mlevel + 16 >= $ulevel))
|| (($ulevel >= 49) && ($mlevel + 17 >= $ulevel))
) {
#Checking if the anti-AE global is defined to stop credits from being earned if it is
if (!defined($qglobals{anti_ae})) {
#Optional code to randomly spawn a named NPC when the target dies.
my $x = $npc->GetX();
my $y = $npc->GetY();
my $z = $npc->GetZ();
my $named = quest::ChooseRandom(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50);
if ($named == 50) {
quest::unique_spawn(quest::ChooseRandom(2700667,2700670,2700673,2700676,2700683,2700685),0,0,$x,$y,$z);
$named = undef;
}
#Checking if the exp_credit global is defined for this character
if (defined($qglobals{exp_credits})) {
#Making sure the character is not already level 50+
if ($ulevel <= 49) {
#Adding 1 point/credit to the exp_credits global
quest::setglobal("exp_credits", $qglobals{exp_credits}+1, 5, "F");
#Checking the character's level range
if ($ulevel >= 1 && $ulevel <= 5) {
#Variable to define how many exp_credits are needed to level in this level range.
my $exp_req = 3;
if ($qglobals{exp_credits} >= $exp_req) {
quest::level($ulevel+1);
#subtract the actual exp_credits global points. Note that this has to be 1 more than the exp_req global is set to.
quest::setglobal("exp_credits", $qglobals{exp_credits}-4, 5, "F");
}
my $exp_needed = ($exp_req - $qglobals{exp_credits});
$client->Message(5, "You currently need $exp_needed experience credits for your next level.");
}
#same thing as above, but for the next higher level range
if ($ulevel >= 6 && $ulevel <= 15) {
my $exp_req = 5;
if ($qglobals{exp_credits} >= $exp_req) {
quest::level($ulevel+1);
quest::setglobal("exp_credits", $qglobals{exp_credits}-6, 5, "F");
}
my $exp_needed = ($exp_req - $qglobals{exp_credits});
$client->Message(5, "You currently need $exp_needed experience credits for your next level.");
}
if ($ulevel >= 16 && $ulevel <= 30) {
my $exp_req = 12;
if ($qglobals{exp_credits} >= $exp_req) {
quest::level($ulevel+1);
quest::setglobal("exp_credits", $qglobals{exp_credits}-13, 5, "F");
}
my $exp_needed = ($exp_req - $qglobals{exp_credits});
$client->Message(5, "You currently need $exp_needed experience credits for your next level.");
}
if ($ulevel >= 31 && $ulevel <= 50) {
my $exp_req = 22;
if ($qglobals{exp_credits} >= $exp_req) {
quest::level($ulevel+1);
quest::setglobal("exp_credits", $qglobals{exp_credits}-23, 5, "F");
}
my $exp_needed = ($exp_req - $qglobals{exp_credits});
$client->Message(5, "You currently need $exp_needed experience credits for your next level.");
}
}
#If the character is level 70+, delete the exp_credit global for them since it is no longer needed.
if ($ulevel >= 50) {
quest::delglobal("exp_credits");
}
}
#Checking if the new_credits global is defined for this character
if (defined($qglobals{new_credits})) {
#Adding 1 point/credit to the new_credits global
quest::setglobal("new_credits", $qglobals{new_credits}+2, 5, "F");
#Setting the anti_ae global after all credits are applied.
quest::setglobal("anti_ae", 1, 5, "S5");
my $total_credits = ($qglobals{new_credits} + 1);
$client->Message(5, "You currently have $total_credits Credits.");
}
}
}
}
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