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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 12-01-2008, 08:00 PM
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trevius
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This tool only allows you to edit current ones. But, you can manually create on by copying the last line in your spell file and then pasting it on the next line and changing the ID number to the next higher number. Then, you can use this tool to edit that spell.

But, the clients are limited to 9999 as the highest spell ID. So, you can't exceed that number. Also, if you are creating a spell that you want players to be able to use, you will need to give them a copy of your custom spell file so theirs will match yours.
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Old 12-16-2008, 12:12 PM
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derekj54
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i finished making about 400 spells starting at 8447 which was the end of the existing spells, it seems ingame it only recognizes up to 8460, if i #findspell 8461 it says its out of number range, can i increase the number range to the 9999 that you said? i really dont want to have to renumber all of them
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Old 12-16-2008, 05:48 PM
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You have to use the same spells_us.txt file on your server that you are using on the client. If they don't match, there will be issues. If you already have them both matching, then you must have another issue. Maybe you are missing some fields or something, or there is another issue with the new spells you made. There is no setting for changing how many spells the client can use. It is hard coded to max out at ID# 9999. Keep in mind that the limit is how how you can set your max spell ID, it is NOT the max number of spells it can have in the list. So, if some of your new spell ID numbers are over 9999 (even if you still have less than 10k spells in the file), they won't work.
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Old 12-17-2008, 11:43 AM
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derekj54
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my highest number spell is 8800 something, and a few of them do work but the ones over 8460 dont, both machines have the updated spell file
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  #5  
Old 12-18-2008, 03:25 PM
ChaosSlayer
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make sure than your spell files identical on both client and server side, and make sure there is no error in number secuence: for exmaple if you have spell id 8401 followed by 8403 and then by 8402 - the spells will stop working after 8403
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  #6  
Old 04-26-2009, 09:46 AM
covou
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Anyone able to post another DL link for this as the one currently posted is dead.

Thanks
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  #7  
Old 04-26-2009, 12:58 PM
GeorgeS
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There's a copy on my site.
I believe it to be the latest version last time I talked to her.

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  #8  
Old 09-03-2009, 04:01 AM
Nagus69
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Quote:
Originally Posted by derekj54 View Post
my highest number spell is 8800 something, and a few of them do work but the ones over 8460 dont, both machines have the updated spell file
Same got a similar issue - any ideas? I can use custom spells now, sourced them into the spell_new table. However in EQitems i still have spells going up to 10k even tho i have also around 8500.

Also, how can i edit descriptions?

On the Effects tab there are 3 fields called description ID1-3 and they contain a number. Any idea where i can look what's referenced there and how i can edit it?
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  #9  
Old 09-05-2009, 01:25 AM
AndMetal
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Quote:
Originally Posted by Nagus69 View Post
Also, how can i edit descriptions?
Basically, you need to add them to the dbstr_us.txt file. This page in the Wiki should help shed some light on it.
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  #10  
Old 09-08-2009, 03:21 PM
Nagus69
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Next question

Is this editor open source? Is the source available somewhere?
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  #11  
Old 07-28-2009, 03:14 PM
nightsta69
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does anyone know if there is a spell editor for SoF yet? I used the one that was in georgeS's media encyclopedia, but it only does titanium. I am having a problem with custom spells not being able to be casted unless i'm in combat. thanx
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