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  #1  
Old 12-01-2008, 09:35 PM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
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Only thing I can think to add off the top of my head is charms.

Have a few ideas on how they could be done but all of them would be a lot of scripting or coding.

Trevius Edit: Thanks, I added Charm Stat Scaling to the list

Last edited by trevius; 12-02-2008 at 07:22 AM..
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  #2  
Old 12-02-2008, 03:05 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
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- Chat Server. Communicates with IRC and relays with players using the SOE global chat feature. Already built, but some Doodman is having troubles with it staying stable. :(

Trevius Edit: Added that as a feature that works, but needs some tweaks. I have read a few posts saying it worked, but I do think there are some issues with it. I have never messed with it, so I don't really know. Thanks for the addition to the list

Last edited by trevius; 12-03-2008 at 01:07 AM..
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  #3  
Old 12-09-2008, 11:46 AM
janusd
Sarnak
 
Join Date: Jan 2008
Posts: 47
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Augments, Trev. Gotta get those working correctly.

Trevius Edit: What is wrong with Augments other than them not showing up in item links? They seem to work very well from what I have seen. I have had the occasional bug report of a zone crashing when trying to aug though. I also know that distillers don't seem to distill the augs correctly like they should, but that is probably an issue with distillers or maybe the DB itself. I will note distillers in the list.

Last edited by trevius; 12-10-2008 at 02:50 AM..
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  #4  
Old 01-16-2009, 02:42 PM
secash
Fire Beetle
 
Join Date: Dec 2008
Location: San Jose, CA
Posts: 6
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What is wrong with Augments.[/QUOTE]

One Example:

If you wear an item with no rec level. Then put an augment on it with a rec lvl higher than you, the scale code will scale down the stats of the entire item, not just the augment.
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  #5  
Old 01-16-2009, 04:28 PM
jenco420
Banned
 
Join Date: Jan 2006
Location: /dev/null
Posts: 99
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Quote:
Originally Posted by secash View Post
What is wrong with Augments.
One Example:

If you wear an item with no rec level. Then put an augment on it with a rec lvl higher than you, the scale code will scale down the stats of the entire item, not just the augment.[/QUOTE]

I'm pretty sure that's handled by the client. And it was like that on live. I always waited to put minor stat augs that had rec levels in my gear that did'nt . Because it was'nt worth the ac / hp loss
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  #6  
Old 01-24-2009, 12:26 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
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I'm working on the Leadership AAs. From what I've read, turning Leadership XP on takes 20% away from normal XP gain. What I can't find from Google is how fast leadership XP should go up.

Group Leadership AA points are earned at a rate of 1 per 1000 points of Group Leadership XP.

Raid Leadership AA points are earned at a rate of 1 per 2000 points of Raid Leadership XP.

Obviously I can't just take the 20% of normal XP and add it it to Leadership XP ... I need a new formula.

I was thinking something along the lines of 50/100 blue con or above kills per group/raid leadership point, with maybe a small scaling factor depending on the number of players in your group or raid above the minimum.

Anyone with first-hand knowledge of Leadership XP feel free to chip in.
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