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  #1  
Old 12-22-2008, 12:41 AM
Cvinion
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Join Date: Dec 2007
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last thing
now that everything is working...

once i figure out how to split the serer load between a few computers i will start my write up!
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  #2  
Old 12-22-2008, 01:16 AM
jenco420
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Quote:
Originally Posted by Cvinion View Post
last thing
now that everything is working...

once i figure out how to split the serer load between a few computers i will start my write up!
If you get that working let me know how you did it ><
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  #3  
Old 12-23-2008, 12:40 AM
Cvinion
Sarnak
 
Join Date: Dec 2007
Posts: 63
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arg.
booted the sever up today and the NPCs wont respond to hails again.



Boots up and the interesting parts of the log to me are:
[Quest] Warning: error compiling

and im back to this....
I havnt changed the perl version since the time i had this working.
[12.22. - 23:26:06] Starting Log: logs/eqemu_quest_zone_3680.log
[12.22. - 23:26:06] Tying perl output to eqemu logs
[12.22. - 23:26:06] Creating EQEmuIO=HASH(0x3fdee3
[12.22. - 23:26:06] Creating EQEmuIO=HASH(0x3fdf180)
[12.22. - 23:26:06] Loading perlemb plugins.
[12.22. - 23:26:06] Loading perl commands...
[12.22. - 23:29:26] WARNING: error compiling quest file quests/tutorialb/a_Gloomingdeep_plaguebearer.pl: Perl runtime error: Undefined subroutine &main::eval_file called.
(reverting to default questfile)
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  #4  
Old 12-23-2008, 01:56 AM
trevius's Avatar
trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Your quest issue sounds like you may have an issue with the quest file for that particular NPC. Maybe check the script for anything bad or just rename it for now to see if it stops the errors.

As for getting the load spread across multiple servers, good luck :P I tried that a long time ago and found that the port assignment from the launcher is horrible. It doesn't keep track of which ports are supposed to be used on which launcher. So, if a zone crashes and restarts, it may restart on the wrong zone server. Which means that if you have them both on the same network, the ports won't be forwarded to the right server and people won't be able to get into that zone. And, if you are considering running all static zones, that is even more of a nightmare when trying to split them between multiple zone servers. It is almost certain to have randomly locked out zones as a result of issues. The only way you can run multiple zone servers currently without issues would be if they were on completely separate networks with separate internet connections. Because, then you can forward the same port ranges for zones to both servers and not have to worry about the poor port assignment, because it wouldn't matter anymore.

Here is my old thread about it:
http://www.eqemulator.net/forums/showthread.php?t=25052

It probably wouldn't be a bad idea to get this fixed. I may know enough ab out code now to actually fix it myself, but I just don't have the time to look into it right now. I will add it to my list of things to eventually check into, but I wouldn't hold your breath :P
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  #5  
Old 12-23-2008, 08:14 AM
Cvinion
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Join Date: Dec 2007
Posts: 63
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THanks trev, the NPC listed above is only an example, it happens for every npc who has a quest for every zone I enter. I didn't want to spam hundreds of lines, though.

I hear a different version of perl works, so im trying a clean install tonight ( love virtualboxes)
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