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Old 12-28-2008, 12:45 PM
paaco
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Join Date: Jan 2005
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It's an interesting idea. But by removing all of the stuff mentioned you are taking a lot away I think. To pull off what you are talking about and keep players for a long period of time without getting bored. You are gonna have to have some amazing content and encounters I think. Also I think that losing all of your skills on death is pretty extreme. It's gonna make doing anytihing very painful once you die one time.

Good luck with it. It's an interesting idea at least. You will have to have some amazing custom content to pull it off long term though I think.
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Old 12-28-2008, 03:11 PM
GeorgeS
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I would agree with Paaco. Having so many zones with random loot is a big job to maintain and keep balanced. I would try one zone and get it perfectly balanced, then apply the info to other zones. Start simple.

Regarding my random loot program, I would HAND sort an item list to feed to the program, then distribute the list thru the zone.

Query for all level 40-50 items, sort by hand, then modify stats if needed (I have a bulk stat mod tool for this as well), then feed it to the random loot program.

I would try it out, then see what the interest is.

Following on Paaco's idea, make it more interesting with perl scripts. Make npc's wander around with perl and do interesting things. Give out quests etc..


Have fun


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