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  #1  
Old 01-01-2009, 07:12 AM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Actually the falling damage is something we can't change... the client does that... for some reason.
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  #2  
Old 01-01-2009, 11:32 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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I want to add there seem to be weird thing with Focuses.
Some focuses work, some don't. Some report they are working while others don't

I collected tonn of focus items over last few days and used them casting number of spells.

-You have some focus items working as they should
-You have some focus items producing the effect (augmenting the spell) - but they do NOT give the message that they are working (burning Aflliction for exmaple) - you see that dot does more dmg, but you never see "items glows" message. Same thing for Improved Damage- I see spell dmg increase but no "item glow" message
-Some focuses do not work period - Extended Enchantment Duration line - no message and no visiable effect in buff duration
-Some focuses report that they working while doing in fact nothing - some of the Spell Haste focuses item "glow" when spell is casted - but actual spell cast time does not change

ANother thing- Burning Aflliction does not seem to working as originaly intended. It suppose to produce from 5% to 20% dmg increase per tick choosen RANDOMLY - instead it gives +20% on every tick. This may be cool, but not exactly how it ment to be (atleast not hwo it was described when focuses were first introduced)
Same thing with Improved damage - I belive it should give up to 10% extra dmg chosen randomly betwin 1% and 10%, not a static +10% on every cast
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  #3  
Old 01-02-2009, 12:54 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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oh another VERy important thing- Meditation!

Meditation is workign all wrong- you gaining mana at meditating speed while standing, and seem up to max posible med skill per level regadless that your actual med skill is barely gaining skill points.

despite the fact that this seem teribly overpowering to me, this break many balance issue - for one it makes mounts totaly useless - specialy low speed mounts- the goal of the mount was to give caster ability to med on the move, at curently those mounts totaly useless cuase you med at full speed while runign around anyway.

I realy would like to see Meditation brought back to way it suppose to be
(at same time med gaining skill seem to be uterly too slow. I on purpose emtied my 10k mana pool removed all FT items and sat down trying to get some Med skill ups- after good 40 minutes I went from Med skill 12 to 18! Even on LIVE this was many times faster
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  #4  
Old 01-02-2009, 04:04 AM
Loccochris
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Join Date: Aug 2008
Location: nj, usa
Posts: 24
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Quote:
Actually the falling damage is something we can't change... the client does that... for some reason.
It would still have to send the hp change to server code. While we may not be able to remove the "you have fallen for xx dmg" message I would think there is a server side fix that would at least make it not actually hit.

If not then screw it can always auto lev people in bazaar or give everyone a safefall (10000000) skill boost while mounted or in bazaar (could be abused to fall off steep cliffs).

The main issue with the fall dmg has to do with the variable type probably. I bet you somewhere from being alive, then a corpse, then looting a long int is getting placed into a regular int and back to long again. Otherwise only other thing I could think of would be a weight cap on corpses that auto dumps pp which sounds retarded if they made it this way.
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