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  #1  
Old 01-02-2009, 04:41 PM
Yathozemli
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Quote:
Originally Posted by trevius View Post
Ya, that too does sound like a fun idea! Though, I would think it would need to be a bit more complex and scale up per level, but shouldn't be too hard to figure out a simple equation. I will see if I can write a rule or 2 for Player OOC regen. Maybe having 1 for the regen amount and another for level scaling. So, you could have it regen a level 1 character to full HPs in 15 seconds, but a level 70 character might take 1 minute or something if you wanted it to scale. Of course with an option to turn both off and use normal regen rates. That should be pretty easy code to write.
I didn't read all the way through the thread, but I think if a person would like to do out of combat regens without messing with the code, they could simply create new spells to be used as a clicky that uses the make fragile effect. This way they get nice OOC regens but lose them when aggresive action is taken. Kinda like the level 10 discipline Focused Will.

Just an idea, but I think I'm going to implement this on my server.
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Old 01-03-2009, 06:12 PM
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trevius
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Ya, that would work ok on individual servers to setup custom stuff for regen. But, that isn't exactly the point of this thread. The point is for a rule so admins can setup out of combat regen for characters. It is actually almost all complete, but I need to add IsEngaged() back to the emu for it to work properly. I would also need to work out a few minor things with aggro from healing and maybe some other stuff. Other than that, it is pretty much all ready to go. I got side-tracked working on some other stuff, so I never finished this. Hopefully I will get some time soon to get OOC regen finished.
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