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  #1  
Old 01-04-2009, 04:54 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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there are few zone lines which use VERY BROAD zoning line.

for exmaple zoning from West to east COmmons- you prabobly noticed that there are prety mcuh unlimited number of places you can zone from and to betwin these 2 zones.

You can zone by the orc camp, or by the road or by the south wall- etc BUT you arive in the other commosn EXCATLY where you zoned out in the other commons. - in other words the client somehow KNOWS your coordinates where you zoned out and puts them over to naother zone where you zonign in.

SAME thing happenigng betwen West and North Karana - the client need to keep some sort of a special track to see that if zoned by the road or nexr the river - and then put you by the road or by the river or any other of million points - real coordinates transisition i call it.
Same thing when zoning from North Qeynos to Qeynos Hills

I am prety sure those specific zone lines cannot be altered neither or at least won't be a trivial thing to do. I decided myself NOT to mess with them.

HOWEVER I have succesefuly made it than for exmaple you can zone from Unrest to Felwithe B, on StromHeaven server you can also see how you can zone from CrushBone to nexus - that is done as I mentioend with altering TARGET zone/coordinates

so try to alter zoning with something what naturaly has NARROW passage.
For starters connect Crushbone to Unrest for exmaple =)
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  #2  
Old 01-04-2009, 09:27 PM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
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Yeah, I figured out the broad zone lines are going to be near impossible to change. And I have since my last post successfully changed quite a few narrow zonelines. I have also learned to leave the origin zone points alone and just change the target zone points in any given row. However, there are some target zone points that still do not respond no matter what (e.g., the zoneline from Eastkarana to Beholder, narrow zone points both, will not let me change the target from Beholder to something else without getting caught in an endless loop to Beholder). For those cases I have set up an invisible NPC that catches players entering the proximity and zones them to the right target zone via quest::movepc(zoneid,x,y,z) just before they reach the zoneline.
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  #3  
Old 01-04-2009, 11:37 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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dang I had plans for that zone point myself
thanks for posting this
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  #4  
Old 01-05-2009, 12:29 AM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
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The zoneline from West Commons to Kithicor gives me similar grief when I try to change the target to qey2hh1 (the zone point is the tunnel between qeynos hills and West Karana--both zonelines are "tunnel" zonepoints, so it shouldn't be an issue, but it is). It's not a pervasive problem (I've only encountered two or three examples of it), but it there. You may get a different result when you try it.
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