Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-13-2009, 01:48 AM
Deimos
Hill Giant
 
Join Date: Jun 2004
Posts: 135
Default

nvm... look at the guide.. GetNPCTypeID() is in the wrong area.. it should be under NPC and it's under Mob. I spent one day trying to figure out what was wrong and that was it : P.

Now I don't have to use spawn group IDs ^^
__________________
//The Path of Chaos Server-
//Fate Industries
//Lots of stuff O-o
Reply With Quote
  #2  
Old 01-13-2009, 01:58 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 907
Default

I had a ton of problems when I was using Hold State. The respawn timers remain regardless of the save state, the only issue is existing corpses disappear and PLAYER corpses remain indefinitely pretty much.
Reply With Quote
  #3  
Old 01-13-2009, 03:41 AM
Deimos
Hill Giant
 
Join Date: Jun 2004
Posts: 135
Default

I guess I'll just use pure static and instance : p
__________________
//The Path of Chaos Server-
//Fate Industries
//Lots of stuff O-o
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:58 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3