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  #1  
Old 01-15-2009, 01:14 AM
spider661
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prob with that is gae would keep them in the zone.. here going to be bound there so if they die the will not leave the zone.. so i have to send them back and rebind them in the right place.

let me try just moving npc and see if that works.
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  #2  
Old 01-15-2009, 01:25 AM
spider661
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if ($text =~/port/i)
{
$client->MovePC(3,-4.8,8.4,0.9);
}

does nothing that really sucks
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  #3  
Old 01-15-2009, 01:29 AM
spider661
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sad day even
Code:
if ($text =~/port/i)
{
$client->GetGroup()->TeleportGroup($mob,3,-4.8,8.4,0.9);
}
does nothing
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  #4  
Old 01-15-2009, 01:39 AM
trevius's Avatar
trevius
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It wouldn't hurt to try these in the script:

quest::movepc(zoneid,x,y,z) - Moves the user that triggered the Event to the provided zone and loc.
quest::movegrp(zoneid,x,y,z) - Moves the user's Group that triggered the Event to the provided zone and loc.

I don't know if they can work right from quest objects getting the client, but it may be worth a shot just to see.
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  #5  
Old 01-15-2009, 02:07 AM
spider661
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ya i already tryed them i cant get them though a client object like that but jsut tested making the player cast a spell does work so im just going to make a custom port spell instant cast and then let it go.
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  #6  
Old 01-22-2009, 10:50 PM
VallonTallonZek
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I wrote a function that returns a random client in a radius around another client, but it would need to be added to the Perl interface to solve your problem. If someone wants to make them accessible to Perl I can post it here when I get home.
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