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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 01-25-2009, 01:01 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
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bump..bump bump.

anyone?
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  #2  
Old 01-25-2009, 08:05 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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the way dmg of a spell is done is that 1st number represenst initial minimal dmg (always in negative) and 2nd number represent MAX posible dmg (in positive) spell can scale up to given the formula

the formula of Min+Lev*5 reads as:

MIN DMG (400) + 5 points of extra dmg per lev of person who casts the spell up to 810 max dmg

so if this spell is obtained at lev 50 then dmg is 400+5*50=650
at 51 it becomes 655, at 52 670 etc with max posible dmg ever is 810 (last value not included) - which means 809 actual dmg

Recast time- is how soon you can cast this spell next time

Recovery - is how soon you can cast ANY OTHER spell after casting this one
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  #3  
Old 01-28-2009, 02:30 PM
Xzerion19
Fire Beetle
 
Join Date: Jul 2006
Posts: 23
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Chaos,

Thank you very much for the reply. So if I am understanding what you said correctly, if I made the max dmg 811, then it would hit for 810? Also, does the first figure of the min dmg count? Thanks in advance.

Does anyone have any info on my 2nd or 3rd question?
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