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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 02-01-2009, 04:32 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
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I don't know if it still works, but you can try deleting spellsnew.eff and spellsnew.edd, prior to titanium this worked, I haven't tested it but it should bring the old spell particles back. I remember reading this years ago, so i'm going off memory.
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  #2  
Old 02-01-2009, 05:12 PM
Xzerion19
Fire Beetle
 
Join Date: Jul 2006
Posts: 23
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Secrets,

You are correct, that does bring the old spell effects back but what he is referring to is the graphics that used to come out of your hands will instead come out of a random place in each zone on the ground. The effect particles work just fine, its the ones from the hands that do not match up right.
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  #3  
Old 02-02-2009, 11:31 AM
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Zard
Sarnak
 
Join Date: Nov 2005
Posts: 62
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It may not be random...tutorialb also shows these particle effects at location 0 0 0. does anyone think or have any thoughts as to if the fix may be in the files of the everquest game directory....or might it take a programmer to get into the code to tell these particle effects where they really belong?
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  #4  
Old 02-03-2009, 11:13 PM
Fifflefluff
Fire Beetle
 
Join Date: Jun 2008
Location: japan man
Posts: 20
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Quote:
Originally Posted by Secrets View Post
I don't know if it still works, but you can try deleting spellsnew.eff and spellsnew.edd, prior to titanium this worked, I haven't tested it but it should bring the old spell particles back. I remember reading this years ago, so i'm going off memory.
Yes, I removed these files before playing on either of the servers. In fact, in order to play on the Project 1999 server, I removed all of the following files from my EverQuest root directory:

spellsnew.edd
spellsnew.eff
arena.eqg
arena_EnvironmentEmitters.txt
lavastorm.eqg
nektulos.eqg
Nektulos_EnvironmentEmitters.txt

I also replaced the spells_us.txt with the spells_us.txt provided by Nilbog here. There's a similar spells_us.txt replacement necessary for playing on Vallon/Tallon Zek.
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  #5  
Old 02-04-2009, 10:11 AM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
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sorry for backwards npc here.. but i believe what he is talking about is the spells shooting out of their hands like this

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  #6  
Old 02-05-2009, 03:42 AM
Fifflefluff
Fire Beetle
 
Join Date: Jun 2008
Location: japan man
Posts: 20
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Yeah, that's what I meant.
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  #7  
Old 03-31-2009, 12:53 PM
Slaya21
Fire Beetle
 
Join Date: Feb 2005
Posts: 14
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so still no update on this huh?? what a shame :(
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  #8  
Old 03-31-2009, 01:13 PM
PathToEternity
Fire Beetle
 
Join Date: Mar 2009
Location: Knoxville
Posts: 28
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How would this be coded? Isn't this sort of thing client based?

I would really like to see this fixed also.
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  #9  
Old 04-03-2009, 09:35 AM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
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This would most likely be source based. The source needs to be told to find the player/mob and attach that particle effect to the models hands.

That is the simple version =p

Since the primary focus of the project is move forward (as it should be), the back stuff gets archived and forgotten.

I truly wonder though, how easy this would be to fix? C++ ain't my forte...at all, ever, however.
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