Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

Reply
 
Thread Tools Display Modes
  #1  
Old 02-03-2009, 01:55 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

I hardly see anything "crude" there Trev =P
Its a simple and well writen out quest code =)

For the purpose of this thread this is the only part truly needed:

Code:
sub EVENT_ITEM {

  if (plugin::check_handin(\%itemcount, 1319 => 1)) {
    my %rewards = (
"Warrior" => 4917, "Rogue" => 4907, "Monk" => 1206, "Berserker" => 55607, "Shadowknight" => 9829, "Paladin" => 9829, "Ranger" => 9829, "Bard" => 9829, "Beastlord" => 9829, "Cleric" => 9829, "Druid" => 9829, "Shaman" => 9829, "Wizard" => 9829, "Mage" => 9829, "Enchanter" => 9829, "Necromancer" => 9829
    );

    if(defined($rewards{$class})) {
      quest::summonitem($rewards{$class});
      quest::emote("Works to make a piece of armor from the instructions you provided to him." );
      quest::say ("Here you go $name.");
    }
}
Reply With Quote
  #2  
Old 02-03-2009, 02:14 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

Just for completions sake I'll ask the easy question, you do have the plugins, yes?

And for any hand in quest you should also use the return_items plugin for returning wrong items.
Reply With Quote
  #3  
Old 02-03-2009, 03:11 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

This is now what my item part looks like. It still isn't working. The items needed are all the correct items, and I checked my plugins folder and it has the check_handin, guildmasters, check_hasitem, and soulbinders.

Code:
sub EVENT_ITEM {

  if (plugin::check_handin(\%itemcount, 51624 => 1, 1563=> 1, 1568=> 1)) {
    my %rewards = (
"Warrior" => 1569, "Rogue" => 1581, "Monk" => 1579, "Berserker" => 1577, "Shadowknight" => 1577, "Paladin" => 1577, "Ranger" => 1569, "Bard" => 1569, "Beastlord" => 1579, "Cleric" => 1582, "Druid" => 1582, "Shaman" => 1582, "Wizard" => 1581, "Mage" => 1581, "Enchanter" => 1581, "Necromancer" => 1581
    );

    if(defined($rewards{$class})) {
      quest::say("My mind can be at ease knowing those fiends are no more.");
      quest::emote("pulls a gleaming weapon out of a bag.");
      quest::summonitem($rewards{$class});
      quest::say("Take this weapon. I am sure you will be able to make use of it.");
    }
  }
}
Reply With Quote
  #4  
Old 02-03-2009, 03:26 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

does any other quest with items hand in works?
Reply With Quote
  #5  
Old 02-03-2009, 03:28 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

Yeah all my other quests work. This is the only one I have done with multiple items and rewards though, but I don't think that really makes a difference.
Reply With Quote
  #6  
Old 02-03-2009, 03:59 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

The items names that I am turning in have an asterisk in them. Do you think that could be throwing the whole thing off?
Reply With Quote
  #7  
Old 02-03-2009, 04:02 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

Quote:
Originally Posted by Randymarsh9 View Post
The items names that I am turning in have an asterisk in them. Do you think that could be throwing the whole thing off?
No it doesn't look at the name. The plugin is pretty simple. Which plugins folder are you using? There are a couple. But since you said other handin quests were working I assume you have them in the right spot. Try running the quest from the command line, ie perl <questname> and see if that gives you anything. You can also look in the logs to see if you get any errors.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:12 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3