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  #1  
Old 02-03-2009, 03:59 PM
Randymarsh9
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The items names that I am turning in have an asterisk in them. Do you think that could be throwing the whole thing off?
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  #2  
Old 02-03-2009, 04:02 PM
Andrew80k
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Quote:
Originally Posted by Randymarsh9 View Post
The items names that I am turning in have an asterisk in them. Do you think that could be throwing the whole thing off?
No it doesn't look at the name. The plugin is pretty simple. Which plugins folder are you using? There are a couple. But since you said other handin quests were working I assume you have them in the right spot. Try running the quest from the command line, ie perl <questname> and see if that gives you anything. You can also look in the logs to see if you get any errors.
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  #3  
Old 02-03-2009, 04:48 PM
Randymarsh9
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where do I run it from? will I need to Cd into another directory
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  #4  
Old 02-03-2009, 05:48 PM
Randymarsh9
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Ok, I added the return item thing to see if he would return items, but he doesn't even do that.

Code:
sub EVENT_ITEM {

  if (plugin::check_handin(\%itemcount, 51624 => 1, 1563=> 1, 1568=> 1)) {
    my %rewards = (
"Warrior" => 1569, "Rogue" => 1581, "Monk" => 1579, "Berserker" => 1577, "Shadowknight" => 1577, "Paladin" => 1577, "Ranger" => 1569, "Bard" => 1569, "Beastlord" => 1579, "Cleric" => 1582, "Druid" => 1582, "Shaman" => 1582, "Wizard" => 1581, "Mage" => 1581, "Enchanter" => 1581, "Necromancer" => 1581
    );

    if(defined($rewards{$class})) {
      quest::say("My mind can be at ease knowing those fiends are no more.");
      quest::emote("pulls a gleaming weapon out of a bag.");
      quest::summonitem($rewards{$class});
      quest::say("Take this weapon. I am sure you will be able to make use of it.");
    }
  }
 else {
 	    plugin::return_items(\%itemcount);
    	quest::say("I have no use for this item, $name.  Take it back.");
	}  

}
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  #5  
Old 02-03-2009, 06:13 PM
Andrew80k
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Did you try running it on the command line to see what you got back?
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  #6  
Old 02-03-2009, 06:35 PM
Randymarsh9
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I don't know where I need to type it in. I did perl Vinius_the_Benevolent in cmd.exe and it said it couldn't find it, but I also ran it for another quest which I know works and said the same thing, so I know i need to change directory, but I don't know to what.
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  #7  
Old 02-03-2009, 06:51 PM
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trevius
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Your quest file should be located in your C:\eqemu\quests\zonename folder, where zonename is the name of the zone your NPC is located in.

Also, there is a plugin folder in the C:\eqemu\quests\ directory that has the plugin files, but those files need to be moved directly to your C:\eqemu\plugins folder. Some older quests don't use the plugins, so maybe that is why you see others as working even if your plugins might not be in the correct place still.
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