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  #1  
Old 02-07-2009, 05:48 PM
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cavedude
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I have to admit I am having a bit of trouble with this as well. For whatever reason, I can't get the NPCs to load their roamboxes from the DB. #ai roambox works fine, but if I give them values in the DB, they just stand there. Is there a trick to it or did I make an error when I merged the code into SVN?
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Old 02-08-2009, 02:36 AM
jenco420
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I got the roamboxes to work after i let the zone go down and restarted it after i set the npc to roam.
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Old 02-08-2009, 03:33 PM
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cavedude
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Well, at least I know it works.

I'll have to keep playing, even after a reboot the NPCs I assigned roamboxes to won't move. Oh well.
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Old 02-08-2009, 03:59 PM
leslamarch
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I'm also not having any luck getting this to work, could someone be so generous as to tell me how they are doing this step-by-step? I would really appreciate any pointers you guys have to offer.

Thanks,
leslamarch
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  #5  
Old 02-08-2009, 04:19 PM
jenco420
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alright here is how i'm currently using it (nay not be the intended way ;p)

target the mob you want to randomly roam.

#advnpcspawn editgroupbox <spawngroupID> <dist> <max x> <<min x> <max y> <min y> <delay> (as described above by Secrets)

It gives me a message saying GroupID 0 being created. But i hav'nt played around with it much. Only the roamboxes.

<edit> I have to shut down the zone and reboot it to have the mob start roaming also.

I have also been unsuccesful spawning a mob with this command, but i'm sure it's something on my end :P Imma look at the tables this command uses and see if i can get a better understanding.
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Old 02-08-2009, 04:51 PM
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I've been editing the db directly, I'll have to see what the command does to the DB.
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  #7  
Old 02-08-2009, 04:54 PM
ChaosSlayer
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I am getting confused as hell by this new system
which DB table does roam box data stored in?
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