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  #1  
Old 02-16-2009, 01:36 PM
Congdar
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Join Date: Jul 2007
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Existing bot armies will still be there, but if you use the EQOffline:BotQuest=true then the players will need to go through the quests to get their spawn count up. If you set it to false it will be as it was or you can manually set their bot_spawn_limit value to 71 for a full raid in the quest_globals table.
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  #2  
Old 02-16-2009, 01:42 PM
cubber
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I have it set to true because I would like to use the quest system. I figured there was something like this that was causing the issue. So I basically need to run them through the quests to aquire the proper "character flags" required for them to spawn the bots they currently have.

So this quest does not actually spawn bots for the users dynamically, it just allows them the ability to create an additional bot using the bot commands each time they complete a stage.

I take it this does not affect the change made a while back where any character on the same account can use the same bots? This seems to be all about a spawn limit cap.
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  #3  
Old 02-16-2009, 01:43 PM
Congdar
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Correct, this only adds management to the number of bots createable, spawnable and optionally a questable spawn count.
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  #4  
Old 02-16-2009, 01:44 PM
cubber
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Thank you sir for the clarity!
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  #5  
Old 02-16-2009, 02:25 PM
Congdar
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It seems that Dark Rum cannot be made due to the only place you can get Sugarcane is from Crescent Reach so I've changed the rum to Gnomish Spirits.
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  #6  
Old 02-16-2009, 11:32 PM
Congdar
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Updated Aediles with a fix to the turn in for extra or with arrows and added text identifying small nock type
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  #7  
Old 02-18-2009, 09:42 AM
laxative
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Join Date: Aug 2008
Location: NorthEast
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Greetings,

I was having this exact same issue, thank you for posting the fix. I don't have a userbase for my server yet so I was pretty ticked off to see the "you cannot create any bots" message.

haha, onwards and upwards!

lax.
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