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  #1  
Old 02-25-2009, 10:16 AM
Aldest
Sarnak
 
Join Date: Feb 2009
Location: Georgia
Posts: 69
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I appreciate all the answers guys.

One final question. What chances do I have of creating a new spell?

I've created it directly in my database and associated the ID to an item. In game, however, it shows up "unknown spell." I can accept if I have to use an existing effect but I'd really love to use this one.

Any advice?
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  #2  
Old 02-25-2009, 11:33 AM
nosfentora
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Join Date: Oct 2004
Location: In a house
Posts: 387
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I think you need to modify also the spells_us.txt in *both* the server's folder and the client folder, adding in your spell data - unless something has changed. (i've been out of the loop for a bit). I'm not sure if the client is hard-coded to load only the x number of spells in spells_us.txt, but i don't think so. If I understand correctly, it will load all spells in spells_us.txt, but up to a certan number - I'm not sure how the effects are handled though...

If i'm wrong, someone please correct me.
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Old 02-25-2009, 12:51 PM
Aldest
Sarnak
 
Join Date: Feb 2009
Location: Georgia
Posts: 69
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Hmm

I don't think I'll be changing the .txt files in all my clients if that is the case. I'll just use an existing ability.
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  #4  
Old 02-25-2009, 06:19 PM
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trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Yeah, that is correct, if you change or add a spell on the server side, you have to change it on the client spell file as well for them to use the spell changes. Though, normally you can use an existing spell and just edit some certain fields so it will work how you want.

And yeah, there is a limit on Titanium for how many spells can be loaded and the limit is no higher than spell ID 9999.
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