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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

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Old 03-02-2009, 09:55 AM
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Secrets
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Join Date: May 2007
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Quote:
Originally Posted by trevius View Post
Thanks for the submission, Secrets. It definitely looks like something useful for custom servers wanting to use something different. It would be nice if you could stack focus effects and other bonuses with it. It would also be really cool if you could make a rule that enables or disables this system completely. If that rule was added, I see no reason why this couldn't be added to the normal SVN souce code as an option (with default rule value set to false of course).
I'm sure it's possible to have a boolean rule above
Code:
			effect_value = (effect_value * caster->itembonuses.INT / (RuleI(Spells,SpellModDivideByDOT)));
specifying if it was enabled or not. That's really the only line I changed from current SVN. Same with the other one. I'll look at doing this in a bit.
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