Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-29-2009, 08:23 PM
neiv2
Hill Giant
 
Join Date: Mar 2009
Location: CO
Posts: 183
Default

Okay, I think I found part of the problem. Start.bat executes both World.exe and eqlaunch.exe. I assume eqlaunch.exe is the login server for peq? In any case, I tried launching world.exe independently after launching minilogin.exe, and at least I am no longer getting the hash table effect. World maintains a stable connection and minilogin simply says "here10!"

Now, when I launch starteq.bat (which contains the single line eqgame.exe patchme), it launches what appears to be the Public LS (with the pic of the werewolf and the full moon). It asks for my station username and station password, but does not recognize it when I enter it.

Is this the screen I should see at this point? If so, is the username and password the one I registered on the website, or is it the new one I created in the login_accounts table (which happen to be the same in this case)? Or is it something else?
Reply With Quote
  #2  
Old 03-29-2009, 08:26 PM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,292
Default

LS and world connection sound good, here10! is hitting the user/pass (Gotta love the old checks we had in there). Just haven't fixed em.

Anyway, I don't know about the next part, as long as your eqhost.txt is updated to use your server I think you should be ok?
__________________
www.eq2emu.com
EQ2Emu Co-Founder / EQ2Emu Developer
EQEMu Co-Founder / Former EQEMu Developer / GuildWars / Zek Seasons Servers
Reply With Quote
  #3  
Old 03-29-2009, 08:38 PM
neiv2
Hill Giant
 
Join Date: Mar 2009
Location: CO
Posts: 183
Default

Just so I don't miss it, what exactly should the host=?
Reply With Quote
  #4  
Old 03-29-2009, 08:41 PM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,292
Default

you can try 127.0.0.1:5999 (this is assuming you didn't change the port in LoginServer.ini). I am not sure if it is picky about the localhost ip. Otherwise you can use your LAN ip.
__________________
www.eq2emu.com
EQ2Emu Co-Founder / EQ2Emu Developer
EQEMu Co-Founder / Former EQEMu Developer / GuildWars / Zek Seasons Servers
Reply With Quote
  #5  
Old 03-29-2009, 08:57 PM
neiv2
Hill Giant
 
Join Date: Mar 2009
Location: CO
Posts: 183
Thumbs up

Yeah, none of that is working. I suspect I still have something pointed in the wrong direction. I've got:

1. for db.ini (NewMiniLogin)
# READ README.TXT!
[Database]
host=127.0.0.1
user=root
password=root
database=minilogin

2. for eqhost.txt:
[LoginServer]
Host=127.0.0.1:5999

3. for the eqemu_config.xml
<loginserver>
<host>127.0.0.1</host>
<port>5999</port>
<account>root</account>
<password>root</password>
</loginserver>

Does this look right?
Reply With Quote
  #6  
Old 03-29-2009, 09:00 PM
Yeormom
Discordant
 
Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
Default

Yes. Output what you see in the login console, imo.
__________________
Yeorwned
Bane of Life [Custom Classic/PvP]
Reply With Quote
  #7  
Old 03-29-2009, 09:02 PM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,292
Default

I think that eqlaunch isn't what you need.. There is nothing wrong with that setup.

just run eqgame.exe
Start->Run
"C:\program files\sony\everquest\eqgame.exe" patchme
Click OK
__________________
www.eq2emu.com
EQ2Emu Co-Founder / EQ2Emu Developer
EQEMu Co-Founder / Former EQEMu Developer / GuildWars / Zek Seasons Servers
Reply With Quote
  #8  
Old 04-03-2009, 02:08 PM
Aldest
Sarnak
 
Join Date: Feb 2009
Location: Georgia
Posts: 69
Default Hmmm

I've been trying to get this working today. I've made some progress on it. My world server appears to be connecting to my login server correctly:

Quote:
Using database 'eqemuls' at 127.0.0.1
Opcode OP_GuildManageRemove is missing from patch_6.2.conf
Opcode OP_GuildManageAdd is missing from patch_6.2.conf
Opcode OP_GuildManageStatus is missing from patch_6.2.conf
Opcode OP_CloseContainer is missing from patch_6.2.conf
Opcode OP_VetRewardsAvaliable is missing from patch_6.2.conf
Opcode OP_Rewind is missing from patch_6.2.conf
Opcode Op_LoginUnknown1 is missing from patch_6.2.conf
Unable to open opcodes file 'patch_Titanium.conf'. Thats bad.
Unable to open opcodes file 'patch_Anniversary.conf'. Thats bad.
Unable to open opcodes file 'patch_Live.conf'. Thats bad.
Custom IP Address: 5.2.52.138
LoginServer.ini read.
Server mode: Private Login
============================
EQEmu Private Login v1.02PL
http://eqemu.devnoob.com
============================
Connected to Central Stats Server
Resolved 5.2.52.138 to -1976303099
Login server listening on port:5999
Valid auth packet -- this is a genuine stats server.
World has connected with account name: GM
Quote:
[Debug] [WORLD__LS] Connecting to login server...
[Debug] [WORLD__LS] Connected to Loginserver: 5.2.52.138:5999
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:2355
[Debug] [WORLD__CONSOLE] New zoneserver #1 from 127.0.0.1:2355
My test user is unable to connect though. He is getting a un/pw error. I did add him with md5. Any thoughts?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:35 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3