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  #1  
Old 03-30-2009, 08:10 PM
joeyftw
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Join Date: Jul 2008
Location: seattle
Posts: 16
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Quote:
Originally Posted by ChaosSlayer View Post
well said.
I want to add huge arse and totaly empty zones like WK, and a 30min LINE just to get into a group in orc camp in EC or goblin basement in HH

On top of that continiuous bullshit from Brad and then from SOE that "feature X will NEVER be implemented cuase it horibly violates game vision and gameplay balance!", only to have 6 month later :"look what WE come up with!"

yeah EQ1 SUCKED and still sucks. the only reason we played it cuase it was first and the only. And of course - its the people who make the mmorpg.
eq1 was everything i wanted and still want. sony just messed it up.
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  #2  
Old 04-15-2009, 09:23 PM
cerotoneN
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Join Date: Mar 2009
Location: lawrence, kansas
Posts: 1
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Yea I played EQ for about 5 years and I do remember starting right when velious came out and I remember one day leveling my 19 cleric in oasis of marr and then luclin came out and I went to paludal and the xp was like super turbo mode.

Anyway, I just really hate how newer MMOs (WoW and WAR, maybe LOTR) are all about these chores; constantly right clicking on glowing things and going back to people with flashy things above their head then getting another task to go kill these many of this or what not. Just give me a zone and a few bandit camps ok.

Honestly, I wonder what company will develop an MMO that steps away from this chore system - it's stupid pathetic boring.\

Anyways. Installing Titanium now I can't wait to play EQ again, dream come true!
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  #3  
Old 04-16-2009, 06:34 AM
clericgildina
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Join Date: Oct 2007
Posts: 22
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Quote:
Originally Posted by cerotoneN View Post
Honestly, I wonder what company will develop an MMO that steps away from this chore system - it's stupid pathetic boring.!
I played EverQuest from shortly after the release of Kunark up to the release that introduced the Berserker (I believe it was Gates of Discord). At the time I was under the age of 16, legally couldn't get a part time job, and had no source of income. I couldn't afford to buy all the expansions so I was always really far behind. I only ever had: Classic, Kunark, Velious, Luclin and Planes of Power. Ruins of Kunark is my favorite game of all time. That continent was just so perfect to me. Ya it was an EXP Grind in oldschool EQ but it always felt rewarding to play EverQuest and to get levels in EverQuest. If I was able to kill something I felt I shouldn't have any chance of killing, it felt like a reward.

I later went and played Guild Wars after I quit EverQuest and I have to say that I completely agree with your assessment. In EverQuest you could stumble onto a quest, or look it up online, either way it still turned out to be epic. You would be travelling across two or three continents to get all the pieces (even for mid-level) quests. To me that made it so exciting. In Guild Wars NPC that gave out quests have gigantic floating exclamation marks above their heads. You are then given direct way points that will lead you directly to where you have to go and you have the ability to travel just by clicking buttons on your map. Quests were terrible in Guild Wars and there was no reward to them.

The opinions on the state of MMOs always seem to be straight down the middle it seems. Some say grinding is terrible and a waste of time, others say grinding is part of the experience and they need something to keep them interested. To me the entire problem with the current state of MMOs is due to instancing. That was the worst decision ever. Some of my favorite moments in EQ were rushing to get camp position in a zone when you were racing another group. You start to set up a raid and another guild comes to set up a raid as well. Even dealing with people trying to steal your named spawns, was fun. It was all interaction, got you fired up and made it INTERESTING. Instancing took away that interaction with opposing groups which is sad in my opinion.
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  #4  
Old 04-18-2009, 02:41 AM
Elc
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Join Date: Jan 2007
Posts: 1
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I like the way that EQ2 handles most of it's instancing. It tends to have the main dungeon being shared, with an instanced area way down deep where you can fight the big boss of the dungeon, get your loot, and be locked out for a day or so.
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