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  #1  
Old 04-04-2009, 05:32 PM
joeyftw
Fire Beetle
 
Join Date: Jul 2008
Location: seattle
Posts: 16
Default

looks awesome. cant wait for server to launch.
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  #2  
Old 04-15-2009, 10:55 AM
clericgildina
Fire Beetle
 
Join Date: Oct 2007
Posts: 22
Default

Wow. This server has peaked my interest. It could be awesome going through and doing everyone's quest armor (Totemic, Crafted etc.) I took a look at your boards and everyone seems very enthusiastic. It looks like I am going to play on both Storm Haven and on this server!

Any ETA when you will be launching?
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  #3  
Old 04-15-2009, 02:03 PM
clericgildina
Fire Beetle
 
Join Date: Oct 2007
Posts: 22
Default

Hey just a few questions:

I registered on your boards and I can't post not sure why. I did all the confirmation and stuff but can't seem to get it to work.

I was thinking about Classic EQ since I saw these server details and I really want to play on this server when it gets up and running. I started going though a list of quests/gear I would likely go after early on and I realized something. How the hell did people get Magic weapons in Classic EQ to kill Willowisps/Ghouls etc?

Part of what I want to do involves killing ghouls which are immune to mundane weapons haha. So where early on could a Shaman get a 1HB or Spear that is tagged as magical? Haha. I realize as a Shaman I could just use offensive magics and not weapons but kind of want to keep my options open haha.
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  #4  
Old 04-15-2009, 03:51 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
Default

Quote:
Any ETA when you will be launching?
when my beta testers stop finding things :p work is done everyday.. so it only gets better.

Quote:
I registered on your boards and I can't post not sure why.
After registering, you also need to use the "apply to guild" option on the homepage.

Quote:
How the hell did people get Magic weapons in Classic EQ to kill Willowisps/Ghouls etc?
You're in luck. I have these mobs tagged as immune to non magic dmg. Personally, I saved up and bought a combine long sword. :p It was expensive at the time.

Look forward to seeing you around.
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  #5  
Old 04-19-2009, 10:16 PM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
Default

We are still looking for a C++ coder to help us out for a bit. If you are familiar with the source and have a some spare time we'd appreciate the assistance!

And I wouldn't argue with some more assistance on the perl side of things either =D.
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  #6  
Old 04-22-2009, 05:58 PM
askyn
Sarnak
 
Join Date: Apr 2009
Location: USA
Posts: 44
Default

Quote:
Originally Posted by clericgildina View Post
Hey just a few questions:

I registered on your boards and I can't post not sure why. I did all the confirmation and stuff but can't seem to get it to work.

I was thinking about Classic EQ since I saw these server details and I really want to play on this server when it gets up and running. I started going though a list of quests/gear I would likely go after early on and I realized something. How the hell did people get Magic weapons in Classic EQ to kill Willowisps/Ghouls etc?

Part of what I want to do involves killing ghouls which are immune to mundane weapons haha. So where early on could a Shaman get a 1HB or Spear that is tagged as magical? Haha. I realize as a Shaman I could just use offensive magics and not weapons but kind of want to keep my options open haha.

Combine weapons, dropped weapons, come quested ones, Monks fists become able hit magic after couple of lvls.

Then you have spells of course etc.
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  #7  
Old 05-01-2009, 04:20 PM
Imsetta
Fire Beetle
 
Join Date: May 2008
Location: California
Posts: 1
Default

Quote:
Originally Posted by askyn View Post
Combine weapons, dropped weapons, come quested ones, Monks fists become able hit magic after couple of lvls.

Then you have spells of course etc.
monk fist only hit magic if you have magic item in your hand slot.
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  #8  
Old 05-08-2009, 11:45 AM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
Default

They actually became magical weapons bare fisted at level 30. And you could also put magic gloves on and hit creatures that required magic. Same for warriors and magic boots.

*Enchanter Pets Fixed (No more punching!)
*Sky Mob scripting complete. Key scripting still needs work.
*Hate - Complete and Polished
*Fear - Complete and needs a touch of polish
*Dragons - Complete and Polished
*#zone enabled for the remainder of beta

Most every zone has been tinkered with so we've enabled #zone for the testers to help out with travel. Although, we applaud those folks that ran from Qeynos to Faydwer; this act of bravery will no longer be required.
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  #9  
Old 05-09-2009, 01:17 AM
PathToEternity
Fire Beetle
 
Join Date: Mar 2009
Location: Knoxville
Posts: 28
Default

http://classicbetatest.guildlaunch.c...aa52&gid=62867

Yes, and we need more people to group with
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