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Old 04-24-2009, 10:13 AM
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cavedude
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I'm sure those checks are used in the code somewhere, couldn't we just export them to Perl objects?
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Old 04-25-2009, 01:12 AM
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There may be one for NoDrop. It probably wouldn't be hard to get it into Perl. I will look into it a bit more. Though, MNWatchdog might be right that setting it in the source and then just making a rule for it might be the best/easiest way to go. I will have to look through the source some more and see if I can find anything else that might be useful for this. It is something I have wanted to set for a long time now and just never really took the time to look into it until now.
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Old 04-28-2009, 12:47 PM
Dibalamin
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Since you are thinking about adding new rule values; how about one for class based experience penalties & spells_new?
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Old 04-28-2009, 05:02 PM
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Quote:
Originally Posted by Dibalamin View Post
Since you are thinking about adding new rule values; how about one for class based experience penalties & spells_new?
Those really have nothing to do with this thread :P I do agree that the spells_new rule would be good, because I haven't use the old way in a long time. Really, if someone could get a good spell editor that works with the table (similar to the ailia/bleh editor), there wouldn't be any real reason to keep the old way of loading spells. I wouldn't mind adding a rule for that though.

I just added a new rule on my server last night to test out before putting it on the SVN. It is for setting a start zone for SoF clients that can be different than the startzone (from the variables table) for Titanium clients.

Either way, this is derailing this thread. Please try to stay on topic (it is a forum rule) :P
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Old 04-29-2009, 07:22 AM
KingMort
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Could you perhaps set it up so that if NPC <1000 (which are most pets) it double prompts you ?

You have given $item to your pet are you sure this is what you wanted to do? If not target your pet and say "Pet Return Last Item" ..

Some type of check put in there to make SURE that only the owner can see that text (easy part) and make it so that only the owner can reverse the trade...

It is certainly not something that would make it onto PEQ since it's not something from Live.. However for custom servers this could be kindof a cool Idea..

We already have the code to do it too with the BOTS..

Just a thought

King
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