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  #1  
Old 04-30-2009, 07:52 PM
So_1337
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Yelinak could drop a coin purse... It just bothered me to think of what part of the dragon it was made from =X
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  #2  
Old 04-30-2009, 08:08 PM
demonstar55
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this could also be implemented as a rule so coins could be weightless or not. Coin purses shouldn't be too hard either
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  #3  
Old 05-01-2009, 12:32 AM
demonstar55
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if someone made a rule Character:CoinWeightless or something of the like (I don't know too much about the DB, otherwise I'd set it all up myself, but I don't got the stuff to do it here :/)

and then just at 919 in zone/client_mods.cpp adding:

Code:
	if (!RuleI(Character, CoinWeightless)
		Total += (m_pp.platinum + m_pp.gold + m_pp.silver + m_pp.copper) / 4;
that should take care of being able to have a rule to allow servers to enable coin's weight or not rule would default to having a weight (so CoinWeightless would be set to 0, or off)
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  #4  
Old 05-01-2009, 03:47 AM
demonstar55
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well, after some testing (and then asking some people :P), weight is calculated client side (but things that benefit from low weight such as monk AC are server side, so that's about all this would effect)
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  #5  
Old 05-01-2009, 07:35 AM
trevius's Avatar
trevius
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Item weight is probably calculated client side, but I would kinda be surprised if coin weight was too. The thing that makes me think it might not be is because if you trade coin, it takes a few seconds before weight is actually updated. Not sure what is causing the delay though.
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  #6  
Old 05-01-2009, 12:26 PM
demonstar55
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Quote:
Originally Posted by trevius View Post
Item weight is probably calculated client side, but I would kinda be surprised if coin weight was too. The thing that makes me think it might not be is because if you trade coin, it takes a few seconds before weight is actually updated. Not sure what is causing the delay though.

Was trying to set up a rule to have coins have a weght or not, they had it both with it set to true and false commented out that crap, still had the weight, and I couldn't find anything else on it, plus mq2docrack can let you walk around over encumbered, pointing towards it bring calculated client side (not sure if docrack will let you do it here, saw some code that should prevent it, or at least log it if you are moving while over encumbered
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  #7  
Old 05-01-2009, 12:54 PM
KLS
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It's calculated client side, I'm not really sure why the client sometimes waits a few seconds after trades to update it's weight... another quirk of the client.
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