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  #1  
Old 05-07-2009, 09:04 AM
KingMort
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Well... I would use it often... I don't want my see invis mobs to be pacified.. I don't want to take up their MR or make them immune to magic either..

I need these functions
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  #2  
Old 05-07-2009, 10:36 AM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
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Instead of immune to pacify, push their MR up to compensate and then edit the spell line to make it more resistable. That way with Tash/Malo the mob can still be slowed but you take your life in your hands casting harmony/lull.

Anyone try giving it a charisma check and just jacking it up?
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  #3  
Old 05-07-2009, 03:49 PM
KingMort
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Their high level pacify is un-resistable

Dunno if I want to edit it they would yell at me for nerfing ! hehe

Would rather just be able to pick which ones I want for this feature..

Like on live, I am a bard and I also have one that lands on everything but the ones they designated to be non pacifyable <---however you spell that
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  #4  
Old 05-07-2009, 05:34 PM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
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I suppose this is grammatically uncharted waters.

Gonna try the charisma thing for us & see what happens.
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  #5  
Old 05-07-2009, 07:29 PM
Kayen
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Join Date: Mar 2009
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Code:
sub EVENT_CAST_ON {

if ($combat_state == 0) {
$npc->BuffFadeAll();
}
Why not use a code like this on mobs you don't want pacified.

Basically it will just debuff any mob who is cast on and not in combat.

Should work. I'd guess.

Kayen
GM Stormhaven

Last edited by trevius; 05-08-2009 at 03:40 AM..
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  #6  
Old 05-07-2009, 10:36 PM
KingMort
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Nice one , will give that a shot..

You rock !

King
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  #7  
Old 05-08-2009, 12:15 AM
MNWatchdog
Hill Giant
 
Join Date: Feb 2006
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Quote:
Originally Posted by Kayen View Post
Code:
sub EVENT_CAST_ON {

if ($combat_state == 0) {
$npc->BuffFadeAll();
}
Why not use a code like this on mobs you don't want pacified.

Basically it will just debuff any mob who is cast on and not in combat.

Should work. I'd guess.

Kayen
GM Stormhaven
Good idea.

But always being one to worry about needless use of CPU resources, won't this make mobs using this script to constantly have to be serviced where as just making it a special only takes CPU when someone actually casts a spell?
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  #8  
Old 05-08-2009, 01:39 AM
KingMort
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Hmm the Quest didn't seem to work at least from me casting #cast... Maybe I have to be a player that does it ??

King
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  #9  
Old 05-08-2009, 07:22 AM
covou
Sarnak
 
Join Date: Jan 2006
Posts: 31
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Quote:
Originally Posted by MNWatchdog View Post
Good idea.

But always being one to worry about needless use of CPU resources, won't this make mobs using this script to constantly have to be serviced where as just making it a special only takes CPU when someone actually casts a spell?
being a sub EVENT_CAST_ON, this script is only called when the mobs is cast on also. so it shoudlnt consume any more, if any at all. CPU resources
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