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  #1  
Old 05-07-2009, 05:34 PM
Dibalamin
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Join Date: Dec 2007
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I suppose this is grammatically uncharted waters.

Gonna try the charisma thing for us & see what happens.
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  #2  
Old 05-07-2009, 07:29 PM
Kayen
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Join Date: Mar 2009
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Code:
sub EVENT_CAST_ON {

if ($combat_state == 0) {
$npc->BuffFadeAll();
}
Why not use a code like this on mobs you don't want pacified.

Basically it will just debuff any mob who is cast on and not in combat.

Should work. I'd guess.

Kayen
GM Stormhaven

Last edited by trevius; 05-08-2009 at 03:40 AM..
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  #3  
Old 05-07-2009, 10:36 PM
KingMort
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Nice one , will give that a shot..

You rock !

King
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  #4  
Old 05-08-2009, 12:15 AM
MNWatchdog
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Join Date: Feb 2006
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Quote:
Originally Posted by Kayen View Post
Code:
sub EVENT_CAST_ON {

if ($combat_state == 0) {
$npc->BuffFadeAll();
}
Why not use a code like this on mobs you don't want pacified.

Basically it will just debuff any mob who is cast on and not in combat.

Should work. I'd guess.

Kayen
GM Stormhaven
Good idea.

But always being one to worry about needless use of CPU resources, won't this make mobs using this script to constantly have to be serviced where as just making it a special only takes CPU when someone actually casts a spell?
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  #5  
Old 05-08-2009, 01:39 AM
KingMort
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Hmm the Quest didn't seem to work at least from me casting #cast... Maybe I have to be a player that does it ??

King
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  #6  
Old 05-08-2009, 05:50 AM
Secrets's Avatar
Secrets
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Quote:
Originally Posted by KingMort View Post
Hmm the Quest didn't seem to work at least from me casting #cast... Maybe I have to be a player that does it ??

King
I believe so.
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  #7  
Old 05-08-2009, 07:22 AM
covou
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Quote:
Originally Posted by MNWatchdog View Post
Good idea.

But always being one to worry about needless use of CPU resources, won't this make mobs using this script to constantly have to be serviced where as just making it a special only takes CPU when someone actually casts a spell?
being a sub EVENT_CAST_ON, this script is only called when the mobs is cast on also. so it shoudlnt consume any more, if any at all. CPU resources
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  #8  
Old 05-14-2009, 12:45 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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people, you should realise that if Pacify Immune flag is requested- there are good grounds for it.(and i totaly support it) We can find dozen works arounds, yet all of them will have unwanted sideffect. So why don't we just implement the darn lull immune flag and be done with it =)
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  #9  
Old 05-14-2009, 03:57 AM
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trevius
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Quote:
Originally Posted by ChaosSlayerZ View Post
people, you should realise that if Pacify Immune flag is requested- there are good grounds for it.(and i totaly support it) We can find dozen works arounds, yet all of them will have unwanted sideffect. So why don't we just implement the darn lull immune flag and be done with it =)
Anyone is free to write up the code for it Probably shouldn't be too hard, but it is at about as far down on my priority list as you can get atm lol.
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