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  #1  
Old 05-10-2009, 02:40 AM
Krugus
Sarnak
 
Join Date: Dec 2005
Location: the Void
Posts: 40
Default 2 more models

Found 2 more models that can be loaded up and they are new snake models and the clockwork models

Code:
3,0,TFFF,snk.eqg,Loading Characters
3,0,TFFF,cwg.eqg,Loading Characters
FYI: New snake model:

texture 0 = black & red
texture 1 = diamond back
texture 2 = green & yellow
texture 3 = sandy
texture 4 = icy cold
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  #2  
Old 05-11-2009, 01:14 PM
caylah023
Sarnak
 
Join Date: May 2008
Location: oregon
Posts: 41
Default

if i use this as a developement method on my server i.e. i go around making mobs with these models will my players have to use this modification. im trying to avoid having to distribute any files unless i absolutely have to
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  #3  
Old 05-11-2009, 10:55 PM
Krugus
Sarnak
 
Join Date: Dec 2005
Location: the Void
Posts: 40
Talking More stuff

Caylah023:

Yes they will have to since this is client side but the good news is, its a VERY small file and you could just post it up and tell them to cut and paste this into their Global Load txt file but remind them to back up their Global Load txt file before making any modifications to it.

Anyways another 2 models gained by adding:

Code:
1,0,TFFF,sharvahl_chr2,Loading Characters
This will give you access to the Vah Shir King ( #238 ) and his body guards ( #239 )

We had sharvahl_chr loading but we forgot there was a second one listed for that zone. This, of course, will fix it.
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  #4  
Old 05-12-2009, 01:29 AM
caylah023
Sarnak
 
Join Date: May 2008
Location: oregon
Posts: 41
Default

thank you krugus will put together a file and see about putting up the text version.....now for free webhosting space lol
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  #5  
Old 05-14-2009, 11:14 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

has anyone got enchanter pet model to show up in zones other than unrest?

and female versions of qeynos citizens?
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  #6  
Old 05-17-2009, 07:26 PM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
Default

I tested this out and I loved it, so I compiled the text file for upload.

Get it Here.

Also, I tested out the boat swap. It does indeed work. I made a kickass ghost ship from the freeport ship, 8D
__________________
Hmm.
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  #7  
Old 05-17-2009, 07:43 PM
vales
Discordant
 
Join Date: May 2006
Posts: 458
Default

Thanks for the file, drakelord. Will give it a go!
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