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  #1  
Old 05-15-2009, 10:10 PM
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ChaosSlayerZ
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can we at least do this via Rule people can turn off?
this is so going to ruin RP content for some of us :(
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Old 05-15-2009, 10:21 PM
Yeormom
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Unfournately, by far too many "personal" project changes make their way into the SVN...but oh well.
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Old 05-15-2009, 10:32 PM
Congdar
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I know this is, or at least was this way on Live for skeleton and air pets and isn't 'personal', just trying to EMulate Live. I'm only asking if it has changed for any other pets that anyone knows of. If it is no longer like this on Live then I guess there's no need for this, but it certainly doesn't change anything about RP if it is still this way on Live.

This only affects pets summoned in the Plane of Sky. If you already have your pet and zone up, it will not change.
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Old 05-15-2009, 10:53 PM
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Quote:
Originally Posted by Congdar View Post
If it is no longer like this on Live then I guess there's no need for this, but it certainly doesn't change anything about RP if it is still this way on Live.
this is EXACTLY the problem with this kind of approach towards "LIVE"
You trying to mimic what LIVE had or has now, with no regard that LIVE is in fact dymanic. LIVE has an option to create and disable things as they please - we don't. (speicaly those of us who don't know the source that well to manipulate it at will like you do)

Think about crap laod of things which were "live-like" 2 years ago, which no longer are. Suposly you were one of the people who hard-coded all that in back them. TODAY you, been true to live, would have to go and delete all that code cuase its no longer live-like.

My final point is: its complitly POINTLESS to hard code details like that which may only exist for a fraction of a time frame in a game which timespawn has allready exeed a decade.
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Old 05-15-2009, 11:01 PM
Dibalamin
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You can handle the lack of fire, water and earth pets through blocked spells table in sky so they shouldn't need a hard code in the source.

Consequently, this was true as last as 2k6 and Sky has never gone through a wide scale revamp due to it's extremely unique nature.
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Old 05-15-2009, 11:26 PM
Congdar
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Quote:
Originally Posted by ChaosSlayerZ View Post
My final point is: its complitly POINTLESS to hard code details like that which may only exist for a fraction of a time frame in a game which timespawn has allready exeed a decade.
It has been like this on Live in the Plane of Sky for nearly a decade, no fractions. It should be in the source, hard coded. I was only askin' if anyone kows if it has been updated on Live to include other pets. It probably hasn't and you don't know. It sounds like you really care though. If you are able to find out for sure, I welcome any real data you can supply.

Thanks Dibalamin, i'll look into that blocked spells table.
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Old 05-15-2009, 11:51 PM
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Quote:
Originally Posted by Congdar View Post
It has been like this on Live in the Plane of Sky for nearly a decade, no fractions. It should be in the source, hard coded. I was only askin' if anyone kows if it has been updated on Live to include other pets. It probably hasn't and you don't know. It sounds like you really care though. If you are able to find out for sure, I welcome any real data you can supply.

Well I have to be honest here - the thing I care for foremost - is HIGH level of customization freedom for Emu software. Despite the fact that project started as "live-clone", a SIGNIFICANT portion of ist current admins and players using it for totaly custom content unrelated to live or significantly altered. Most of them also are not people who can code and compile - which means they complitly depedant of actions of peopel who do - such as yourself.

To me as a develovers of fully custom server which has almost no relation to live content wise, a hard coding of a feature like this essentialy means a zone which I will have to throw out, since I have absolutly no reason why in plane of sky pets would be turned into soemthign else, and it will totaly violate my RP content. I am sure there are some people who will agree with me.

If this fetaure is something I can do TURN OFF - I don't mind it, but if its hard coded I am forced to live with it.

This may sounds like my entire plea here is only to accomidate my needs, but this little thing is one of the many on a very large list of live-like things which damage the ability to do a clean customization wihout parts of "live" dangling from all over the place.

I would realy wish that people see Emu project as a global ENGINE for some great custom development which anyoen can turn into difirent direction using a single source, rather than just a clone copy of eq1.

Anyway - once again- why not use perl script file to put illusions on pets and put into quest folder for Sky? Trev on his server has created a perl script which turns anything into anything. I bet you $100 that actual live devs didn't had to hard code this thing =P
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Old 05-16-2009, 12:47 AM
Congdar
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Well, i did post here for input. I didn't realize this would turn into a debate over the source being for EQemulator or CUSTOMemulator. I'm really one to talk with all the bots code, but you aren't required to use it so it must be ok with you. It takes a lot of custimization to even get it working. What I have posted in this thread, though, is definitely like EQ Live. I think the underlying vision here is that the source be for emulation of Everquest as this website designates in its name.

What about it Trevius? Maybe with the blocked_spells table and your script, this EQ feature can be less intrusive on those that use the EQemulator for Non-EQness.

BTW, I could RP up any number of reasons why a certain zone changes pets on a custom server and not thow away a whole zone, but your argument for the openness of an emulator is interesting.
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Old 05-16-2009, 03:43 PM
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Quote:
Originally Posted by ChaosSlayerZ View Post
...but this little thing is one of the many on a very large list of live-like things which damage the ability to do a clean customization...
What other things would you like to have a rule to turn off?
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