Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 05-18-2009, 06:39 PM
OrisonSeven
Sarnak
 
Join Date: Feb 2009
Location: USA
Posts: 33
Default

Figured its time to update, though the actual zone images will not be up for a few more days. Our team has been hard at work, and I also just upgraded my system from an old turtle to a new beast.
New system specs are:
Intel Core I7 920 @ 2.66 ghz (before overclocking)
6 gigs PC2000 OCZ triple channel ram
radeon 4870 with 1gig GDDR5 ram

the rest of the parts are nothing really special, though this compaired to an AMD 64 2800 with 2 gigs ram and an AGP based video card makes a world of difference.

The only down fall is that with so much more processing power, the zone detail has shot through the roof, and therefore is going to require a computer a bit more powerful then some may realize. That being said, the first full zone is well on its way.

Mobs are also being sketched and designed along with custom animations, and a slew of features we hope to impliment along with a patcher so that people can patch to our build while they are logging in.

We also just got a hold of a coder who has some promising ideas that are being coded, tested, and so on. Our QA group is also hard at work trying to fix any bugs they come across.

Photos to come soon
__________________
OrisonSeven

-A goal is in mind. but the view is still clouded-
Reply With Quote
  #2  
Old 05-18-2009, 11:54 PM
Tabidzukare
Sarnak
 
Join Date: Mar 2009
Location: A place
Posts: 42
Default Hey OS

Hey Orison,

Glad to hear an update! Myself, I've been cracking away at learning that ever elusive 'C++' language . It's pretty difficult for me personally, but how can one not be motivated to study it when they have all the old source for EQEmu at their fingertips. Slowly but surely I'm being able to pick apart some of what lies in their murky depths! Secondly I've gotten a pre-calc book to start buffing up for calculus for the long haul to openGL math so I can one day .. (scowls) be able to make the proper changes or my own tool for extracting all the visual assets of EQ... That day will come as will your project, but it's all about the time it takes.

Happy hunting friend and here's to dinging 60 IRL!!

Kindest Regards~~~
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:44 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3